decode: proto 304 · 3574 stat syncs · 1264 zone events · 1295 soldier mappings · 5.83s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| radmir2028 | 681▲ +33 | 169 | 84 | 1 | 0 | 7 | 5.45 | 0 | 8000 |
| rtahina09 | 700▲ +30 | 136 | 51 | 1 | 0 | 16 | 1.97 | 0 | 6040 |
| Killer61267 (AI) | — | 62 | 26 | 1 | 62 | 9 | 1.19 | 0 | 5510 |
| sasharaporri (AI) | — | 51 | 30 | 0 | 12 | 12 | 0.80 | 0 | 3314 |
| Dack (AI) | — | 47 | 25 | 1 | 10 | 12 | 0.76 | 0 | 2887 |
| WhiteDragon (AI) | — | 48 | 27 | 0 | 6 | 10 | 1.02 | 0 | 2709 |
| Tankarin (AI) | — | 41 | 30 | 1 | 0 | 12 | 0.64 | 0 | 2516 |
| galardi6601 (AI) | — | 47 | 27 | 0 | 0 | 13 | 0.64 | 0 | 2444 |
| Willy41319 (AI) | — | 30 | 19 | 1 | 20 | 11 | 0.55 | 0 | 2298 |
| Saynus (AI) | — | 37 | 20 | 0 | 0 | 12 | 0.56 | 0 | 1864 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AlainLefevre | 1278▼ -12 | 147 | 87 | 0 | 81 | 8 | 3.59 | 2 | 12061 |
| j3j7tt5esj (AI) | — | 61 | 31 | 0 | 18 | 14 | 0.77 | 2 | 4383 |
| hisan25003 (AI) | — | 63 | 36 | 0 | 0 | 14 | 0.82 | 2 | 4235 |
| manijahaldo (AI) | — | 40 | 24 | 0 | 24 | 12 | 0.62 | 2 | 3939 |
| Monkeyyy (AI) | — | 52 | 30 | 0 | 0 | 15 | 0.61 | 3 | 3545 |
| patyyotuf (AI) | — | 49 | 22 | 0 | 2 | 16 | 0.53 | 2 | 3189 |
| hucfen (AI) | — | 42 | 18 | 2 | 18 | 10 | 0.71 | 0 | 2948 |
| PankCXY (AI) | — | 48 | 17 | 0 | 0 | 12 | 0.70 | 2 | 2935 |
| Masterra (AI) | — | 34 | 21 | 1 | 4 | 10 | 0.71 | 1 | 2648 |
| destorride (AI) | — | 39 | 27 | 0 | 0 | 11 | 0.64 | 0 | 2545 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:56 | sector_1_a | USSR | 8 | PankCXY, Monkeyyy, Masterra |
| 9:07 | sector_2_a | USSR | 10 | AlainLefevre, j3j7tt5esj, PankCXY, patyyotuf, Monkeyyy, hisan25003 |
| 21:48 | sector_3_c | USSR | 8 | manijahaldo, j3j7tt5esj, patyyotuf, Monkeyyy |
| 25:25 | sector_4_a | USSR | 5 | AlainLefevre, manijahaldo, hisan25003 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.