decode: proto 304 · 2739 stat syncs · 1364 zone events · 1036 soldier mappings · 5.76s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| UnshodUniform1@live | 716▲ +23 | 156 | 87 | 0 | 1 | 10 | 2.60 | 0 | 7474 |
| starominsk_2037 | 528▲ +19 | 104 | 60 | 0 | 4 | 9 | 2.81 | 0 | 6060 |
| Glitchlv (AI) | — | 26 | 19 | 0 | 34 | 10 | 0.47 | 0 | 2728 |
| asdjao (AI) | — | 39 | 23 | 2 | 2 | 7 | 0.97 | 0 | 2252 |
| TheSalita (AI) | — | 28 | 17 | 2 | 0 | 6 | 0.85 | 0 | 2160 |
| ak93251 (AI) | — | 24 | 12 | 0 | 24 | 8 | 0.50 | 0 | 2032 |
| Kapinyoud (AI) | — | 35 | 17 | 0 | 16 | 8 | 0.83 | 0 | 1922 |
| vizardronatman (AI) | — | 32 | 17 | 0 | 8 | 8 | 0.76 | 0 | 1854 |
| natthank (AI) | — | 30 | 17 | 0 | 0 | 10 | 0.55 | 0 | 1708 |
| Xxdardomy (AI) | — | 27 | 14 | 0 | 0 | 11 | 0.46 | 0 | 1425 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Муравьишка | 1965▼ -2 | 174 | 135 | 4 | 28 | 16 | 2.49 | 2 | 12441 |
| waker93928 (AI) | — | 44 | 37 | 0 | 4 | 13 | 0.56 | 2 | 3879 |
| DionDragon (AI) | — | 53 | 34 | 0 | 2 | 13 | 0.73 | 2 | 3794 |
| sagamingkotso (AI) | — | 52 | 29 | 1 | 0 | 7 | 1.30 | 1 | 3354 |
| S97367 (AI) | — | 40 | 34 | 0 | 8 | 13 | 0.56 | 2 | 3354 |
| ZedNoX (AI) | — | 29 | 20 | 0 | 28 | 13 | 0.37 | 1 | 2984 |
| Aodika (AI) | — | 16 | 13 | 0 | 24 | 4 | 0.73 | 1 | 2644 |
| Volk1Y (AI) | — | 26 | 15 | 0 | 0 | 10 | 0.43 | 1 | 1890 |
| jaani13godan (AI) | — | 12 | 6 | 0 | 0 | 3 | 0.57 | 1 | 1125 |
| tianco133 (AI) | — | 7 | 4 | 0 | 0 | 2 | 0.58 | 0 | 615 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:31 | sector_1_a | USSR | 24 | Муравьишка, waker93928, S97367, DionDragon, ZedNoX, Aodika |
| 7:11 | sector_2_b | USSR | 21 | Муравьишка, Volk1Y, waker93928, S97367, DionDragon, jaani13godan, sagamingkotso |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.