decode: proto 304 · 1708 stat syncs · 232 zone events · 595 soldier mappings · 3.67s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 八人房七开摆六个舔地五个摔 | 1394▼ -2 | 19 | 2 | 4 | 6 | 7 | 0.66 | 0 | 2780 |
| ikijj#1 | 1306▲ +138 | 45 | 12 | 1 | 8 | 3 | 2.37 | 0 | 2463 |
| h3heXD | 1478▲ +1 | 49 | 19 | 1 | 0 | 9 | 0.94 | 0 | 2320 |
| aflumentmender6 | 1124▼ -8 | 23 | 4 | 4 | 2 | 7 | 0.85 | 0 | 2113 |
| AcvilaRasovei | 1221▲ +10 | 22 | 10 | 0 | 15 | 5 | 0.63 | 0 | 1906 |
| STOMATOLOG718 | 1563▲ +28 | 31 | 4 | 1 | 2 | 3 | 2.38 | 0 | 1595 |
| SGDXW | 1438▲ +10 | 23 | 7 | 0 | 14 | 6 | 0.82 | 0 | 1401 |
| timheeftswag | 1424▲ +7 | 30 | 7 | 0 | 0 | 3 | 2.14 | 0 | 1335 |
| Barat#2 | 400 | 9 | 1 | 1 | 0 | 5 | 0.45 | 0 | 470 |
| GhostGood (AI) | — | 2 | 2 | 0 | 0 | 7 | 0.05 | 0 | 140 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jo_zinc | 1445▲ +7 | 48 | 17 | 2 | 9 | 3 | 3.69 | 0 | 4552 |
| PayneySaurusX | 1510▲ +6 | 39 | 8 | 2 | 8 | 4 | 1.56 | 1 | 3294 |
| RSL_Goodsr | 1408▲ +17 | 18 | 16 | 0 | 34 | 5 | 0.78 | 3 | 3273 |
| RSL_Loneris | 1871▲ +2 | 38 | 14 | 3 | 2 | 6 | 1.19 | 1 | 3265 |
| Bombardino-NVA | 1006▲ +3 | 25 | 3 | 4 | 27 | 2 | 2.08 | 0 | 2482 |
| grtgfyn | 1713▼ -8 | 32 | 4 | 2 | 4 | 6 | 1.03 | 1 | 1816 |
| Psi_Patrol82566 | 1358▼ -16 | 17 | 5 | 0 | 1 | 6 | 0.74 | 1 | 1529 |
| Nagato86 | 1324▼ -14 | 22 | 8 | 0 | 0 | 10 | 0.50 | 1 | 1355 |
| AIAYOY20TH | 672▼ -8 | 20 | 6 | 2 | 2 | 4 | 1.18 | 0 | 1346 |
| tarikEDI@psn | 400▼ -9 | 9 | 5 | 1 | 0 | 8 | 0.23 | 0 | 750 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:48 | sector_3_c | Team 2 | 5 | RSL_Goodsr, RSL_Loneris |
| 9:12 | sector_4_a | Team 2 | 2 | Psi_Patrol82566, RSL_Goodsr |
| 13:58 | sector_5_b | Team 2 | 10 | PayneySaurusX, RSL_Goodsr, Nagato86, grtgfyn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.