ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-17 14:19start (UTC)
23:59length
1006kills
Team 1winner

decode: proto 304 · 3011 stat syncs · 818 zone events · 1039 soldier mappings · 6.41s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
vishnya13#1833▲ +501146405101.8416746
slav05040078380053.2514415
yangjoon (AI)503102691.1104334
Nikloy (AI)57250881.3313679
deapperstalf47 (AI)49170681.0703159
Vitochyuken (AI)45280081.1013135
anmaddodio312 (AI)431601681.0203009
Cespito (AI)381700110.6702220
superforks (AI)3280070.9701910
popsydox050 (AI)3670090.6901705

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
_Nobody53722426▼ -17793420079.0005205
loneputicha (AI)3212136100.5403583
ChristSoCheeze (AI)5416024110.9003532
fromejack (AI)433002110.6713514
ShouthStoun (AI)3819132110.5613474
ayty (AI)422100100.7112970
OCHAZI122 (AI)441406110.7012924
DoranetsEI (AI)392400110.5802704
OPAPON (AI)312200100.5802509
noob28811 (AI)391604110.6102119

Captures

1–2 of 2 captures
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Time ZoneTeamSoldiersCredited players
4:58sector_3_aTeam 15vishnya13#1, slav050, Nikloy, Vitochyuken
12:13sector_2_aTeam 26fromejack, ayty, ShouthStoun, OCHAZI122
1–2 of 2 captures
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All decoded stats (280 values) — raw JSON

1–20 of 20 players
per page
Playerassistsbattle_score battle_timefriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointbest_possessed_infantry_killstreakdeathssquad_deathspoints_capturedengineer_building_usageengineer_rally_point_usagelong_range_killstank_killsbest_killstreak_riflebest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10fortification_destoyedheadshotskills_by_medic_kindkills_by_rifle_kindrifle_killssubmachine_gun_killsbest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_meleebest_killstreak_mortarfirst_bloodfortification_builtgrenade_killsinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_assault_kindkills_by_engineer_kindkills_by_mortarman_kindkills_by_sniper_kindkills_by_tanker_kindkills_using_tankmachine_gun_killsmelee_killsmortar_killstank_kills_by_tanker_kind
TOTAL17366846233911899825214599410021791982821242545232397275810313317111121119342797935222
vishnya13#11767461201101149264176210122114301127223387013111195
_Nobody537229520513911797934279792
slav0501744151333578653816245111151112542033317211342322
yangjoon (AI)164334118010503231645913131
Nikloy (AI)43679119395720254438244
loneputicha (AI)7358311301132171255910118181
ChristSoCheeze (AI)8353211281154221646011112123
fromejack (AI)83514107011431330364112114
ShouthStoun (AI)2347411221138919268111161611
deapperstalf47 (AI)1731591196949161754683321
Vitochyuken (AI)931351179845202854182
anmaddodio312 (AI)33009120194211163428188
ayty (AI)52970114611421721259102
OCHAZI122 (AI)52924110611441214263112331
DoranetsEI (AI)62704112312391824767111
OPAPON (AI)92509108510311022253101
Cespito (AI)102220110911382217257111
noob28811 (AI)821191107113919164641122
superforks (AI)41910122283213823371
popsydox050 (AI)917051169103614735291
1–20 of 20 players
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Weapon breakdown

1–25 of 249 weapon rows12310next ›
per page
Player WeaponKills
environment / unattributed4
CespitoArtillery9
CespitoPpk 428
CespitoMadsen6
CespitoBerezin Smg2
CespitoMosin M19072
CespitoMosin M91 302
CespitoPps 42 Red2
CespitoWinchester 18952
Cespitoenvironment / unattributed1
CespitoExplosion Pack1
CespitoMosin Dragoon1
CespitoMosin M441
CespitoPpd 341
ChristSoCheezeArisaka Type 99 Early Short8
ChristSoCheezeArisaka Type 99 Early Sniper8
ChristSoCheezeType Hei Rifle7
ChristSoCheezeArtillery4
ChristSoCheezeArisaka Type 99 Late4
ChristSoCheezeType 100 Paratrooper Smg4
ChristSoCheezeType 11 Lmg4
ChristSoCheezeJapanese Type I Carcano3
ChristSoCheezeNambu Type 2A Smg3
ChristSoCheezeArisaka Type 38 Carbine2
ChristSoCheezeArisaka Type 972
1–25 of 249 weapon rows12310next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.