decode: proto 304 · 2472 stat syncs · 722 zone events · 868 soldier mappings · 5.51s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| maga_8932_12 | 1232▲ +2 | 99 | 53 | 1 | 14 | 11 | 1.80 | 0 | 6896 |
| SonChu | 841▼ -1 | 91 | 17 | 3 | 5 | 3 | 7.58 | 0 | 5919 |
| SGTWeeWoo1 | 1647▲ +2 | 38 | 18 | 2 | 20 | 6 | 1.23 | 2 | 5123 |
| d56205 | 1554▲ +2 | 67 | 30 | 0 | 9 | 2 | 6.70 | 0 | 4407 |
| Chilles | 1670▲ +2 | 63 | 30 | 1 | 11 | 3 | 5.73 | 1 | 4292 |
| alo6961 | 828▼ -7 | 50 | 31 | 1 | 0 | 5 | 3.33 | 0 | 3895 |
| вЫФЫВ | 584▼ -19 | 22 | 15 | 0 | 13 | 11 | 0.38 | 2 | 3042 |
| Letank5619@live | 508▼ -12 | 47 | 12 | 3 | 15 | 6 | 1.81 | 0 | 2831 |
| Freyr66 | 400 | 18 | 9 | 0 | 4 | 9 | 0.45 | 0 | 1795 |
| traveRtS49 | 821▼ -31 | 25 | 4 | 1 | 9 | 2 | 2.50 | 0 | 1791 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| WibiZitron | 1064▼ -1 | 7 | 1 | 1 | 51 | 2 | 0.64 | 0 | 2286 |
| YENLISTED | 1700▲ +1 | 23 | 10 | 3 | 2 | 6 | 0.74 | 0 | 2038 |
| DkillsD | 463▲ +63 | 47 | 14 | 1 | 0 | 9 | 1.04 | 0 | 1980 |
| Klettendorf | 641▲ +3 | 36 | 17 | 0 | 0 | 12 | 0.60 | 0 | 1740 |
| GrigorijJurihs | 671▼ -1 | 21 | 6 | 0 | 33 | 13 | 0.30 | 0 | 1660 |
| ElEarnech17 (AI) | — | 11 | 6 | 0 | 22 | 13 | 0.14 | 0 | 1593 |
| ВимМаков | 432▲ +1 | 29 | 10 | 0 | 0 | 7 | 0.88 | 0 | 1450 |
| inokentii_2019 | 983▼ -10 | 26 | 15 | 0 | 4 | 14 | 0.37 | 0 | 1418 |
| HermanLeong ✗ | 1545▼ -4 | 15 | 9 | 0 | 6 | 8 | 0.31 | 0 | 1249 |
| nenmeenir (AI) | — | 3 | 1 | 0 | 2 | 7 | 0.08 | 0 | 214 |
| acpentearid | 1282▲ +128 | 46 | 0 | 12 | 0 | 0 | 1.15 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:45 | sector_1_b | Japan | 2 | Chilles, SGTWeeWoo1 |
| 11:20 | sector_2_b | Japan | 0 | |
| 13:33 | sector_3_c | Japan | 7 | вЫФЫВ |
| 17:14 | sector_4_a | Japan | 4 | SGTWeeWoo1, вЫФЫВ |
| 20:59 | sector_5_a | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.