decode: proto 304 · 2516 stat syncs · 978 zone events · 938 soldier mappings · 4.94s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| milosz478@psn | 1389▲ +6 | 168 | 74 | 0 | 16 | 4 | 7.30 | 0 | 7668 |
| My1LiTtLeAnGeL@psn | 1006▲ +8 | 146 | 49 | 2 | 0 | 2 | 20.86 | 0 | 7245 |
| ZakEqau (AI) | — | 44 | 18 | 0 | 6 | 5 | 1.47 | 0 | 2282 |
| swashan (AI) | — | 31 | 7 | 1 | 22 | 8 | 0.70 | 0 | 2042 |
| LordGent (AI) | — | 37 | 24 | 0 | 0 | 7 | 0.97 | 0 | 1960 |
| wismphap15 (AI) | — | 35 | 17 | 0 | 0 | 5 | 1.40 | 0 | 1894 |
| WhatKiller (AI) | — | 34 | 15 | 0 | 10 | 8 | 0.97 | 0 | 1884 |
| ENY20363 (AI) | — | 34 | 20 | 0 | 0 | 6 | 0.87 | 0 | 1840 |
| euz5q744m (AI) | — | 23 | 13 | 0 | 8 | 7 | 0.62 | 0 | 1519 |
| venziguin (AI) | — | 26 | 15 | 0 | 6 | 6 | 0.90 | 0 | 1496 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| VolksRem (AI) | — | 26 | 18 | 0 | 30 | 8 | 0.55 | 1 | 3128 |
| DOBSCEBO (AI) | — | 33 | 22 | 1 | 26 | 8 | 0.63 | 0 | 2924 |
| sikas950 (AI) | — | 34 | 18 | 0 | 20 | 11 | 0.57 | 0 | 2744 |
| aresson1108 (AI) | — | 31 | 26 | 1 | 0 | 12 | 0.42 | 1 | 2595 |
| Dumples29108 (AI) | — | 41 | 29 | 0 | 0 | 10 | 0.66 | 0 | 2455 |
| 71011 (AI) | — | 33 | 25 | 0 | 0 | 11 | 0.54 | 1 | 2415 |
| doondlebroneg (AI) | — | 31 | 27 | 0 | 0 | 10 | 0.54 | 0 | 2235 |
| Wolf13381 (AI) | — | 24 | 18 | 0 | 0 | 11 | 0.42 | 1 | 2105 |
| Kiba48465 (AI) | — | 22 | 12 | 0 | 8 | 10 | 0.35 | 1 | 1949 |
| StonebontMussz (AI) | — | 18 | 8 | 0 | 8 | 9 | 0.34 | 1 | 1744 |
| CoziestMoth3898@live ✗ | 1645▼ -5 | 8 | 6 | 0 | 1 | 2 | 1.00 | 0 | 439 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:09 | sector_1_a | USSR | 9 | VolksRem, aresson1108, 71011, Wolf13381 |
| 15:56 | sector_2_a | USSR | 4 | StonebontMussz, Kiba48465 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.