decode: proto 304 · 2989 stat syncs · 1154 zone events · 1110 soldier mappings · 8.23s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Nonamexd | 1142▲ +2 | 132 | 34 | 2 | 0 | 8 | 2.75 | 0 | 6320 |
| MrSalo1 | 967▼ -41 | 121 | 58 | 1 | 0 | 9 | 3.56 | 0 | 5850 |
| Isasbarana (AI) | — | 43 | 14 | 1 | 24 | 11 | 0.72 | 0 | 3123 |
| Muramud12S (AI) | — | 36 | 25 | 0 | 28 | 11 | 0.65 | 0 | 2978 |
| jhanlinhterbat (AI) | — | 41 | 29 | 0 | 8 | 9 | 0.84 | 0 | 2578 |
| kebcooo (AI) | — | 38 | 20 | 0 | 18 | 10 | 0.69 | 0 | 2557 |
| SennyN (AI) | — | 48 | 18 | 0 | 14 | 8 | 0.98 | 0 | 2522 |
| youbpburn1209 (AI) | — | 38 | 27 | 0 | 4 | 10 | 0.72 | 0 | 2500 |
| Firy21311 (AI) | — | 44 | 20 | 0 | 0 | 8 | 1.02 | 0 | 2260 |
| zbc14dngzz (AI) | — | 33 | 12 | 0 | 8 | 9 | 0.73 | 0 | 1763 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| xxuzin_ | 1544▲ +3 | 163 | 104 | 1 | 0 | 10 | 3.13 | 2 | 9970 |
| KennyMax (AI) | — | 38 | 30 | 0 | 20 | 11 | 0.58 | 1 | 3979 |
| Ewiciechen (AI) | — | 31 | 14 | 0 | 34 | 12 | 0.50 | 2 | 3678 |
| fh8jajeywp (AI) | — | 53 | 26 | 0 | 0 | 12 | 0.72 | 2 | 3314 |
| popejmel (AI) | — | 50 | 28 | 0 | 0 | 10 | 0.93 | 1 | 3199 |
| Maggisponcon963 (AI) | — | 29 | 25 | 1 | 2 | 8 | 0.66 | 1 | 2809 |
| GROSF (AI) | — | 36 | 22 | 0 | 0 | 12 | 0.51 | 2 | 2495 |
| Traylor95417 (AI) | — | 23 | 13 | 1 | 12 | 10 | 0.41 | 1 | 2027 |
| 8jwjzy2qm (AI) | — | 30 | 23 | 0 | 0 | 9 | 0.60 | 0 | 1836 |
| TrAndleDaddy (AI) | — | 22 | 16 | 0 | 0 | 10 | 0.41 | 1 | 1720 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:15 | sector_1_a | USSR | 10 | xxuzin_, fh8jajeywp, KennyMax, GROSF |
| 12:23 | sector_2_a | USSR | 8 | xxuzin_, fh8jajeywp, popejmel, GROSF, Maggisponcon963, Ewiciechen, TrAndleDaddy |
| 21:18 | sector_3_a | USSR | 4 | Ewiciechen, Traylor95417 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.