decode: proto 304 · 2918 stat syncs · 698 zone events · 1011 soldier mappings · 10.57s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Дитя | — | 69 | 32 | 3 | 25 | 13 | 0.99 | 3 | 6066 |
| Pipitolog | — | 49 | 18 | 2 | 61 | 10 | 1.09 | 1 | 4938 |
| AkaiPansat | — | 57 | 25 | 0 | 1 | 8 | 1.21 | 1 | 3885 |
| игорь23 | — | 30 | 17 | 2 | 3 | 11 | 0.60 | 3 | 3521 |
| Piroman1244 | — | 38 | 17 | 1 | 16 | 16 | 0.76 | 0 | 3381 |
| Тулион | — | 32 | 9 | 1 | 0 | 20 | 0.24 | 2 | 2990 |
| Vvitaliiyy | — | 46 | 14 | 5 | 0 | 15 | 0.70 | 1 | 2930 |
| deniska44_00 | — | 40 | 18 | 0 | 9 | 14 | 0.67 | 1 | 2635 |
| HidjiTo | — | 23 | 17 | 2 | 0 | 9 | 0.56 | 1 | 2365 |
| SILVER63 | — | 11 | 3 | 0 | 22 | 1 | 1.00 | 0 | 1148 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 血战小胡子 | — | 130 | 33 | 0 | 20 | 8 | 1.94 | 0 | 6281 |
| Canis_Aureus | — | 40 | 14 | 8 | 0 | 1 | 40.00 | 0 | 5584 |
| jackgu12138 | — | 68 | 12 | 6 | 13 | 11 | 1.06 | 0 | 4634 |
| MOB_Horwat88 | — | 85 | 37 | 1 | 14 | 11 | 1.21 | 0 | 4604 |
| kemntp | — | 57 | 19 | 0 | 15 | 7 | 1.27 | 0 | 3825 |
| 코하coha만세 | — | 74 | 15 | 2 | 0 | 13 | 1.30 | 0 | 3715 |
| Standartnyi | — | 39 | 14 | 1 | 44 | 5 | 1.95 | 0 | 2735 |
| Этопиздец2 | — | 47 | 17 | 1 | 10 | 4 | 2.76 | 0 | 2549 |
| MDA84 | — | 13 | 2 | 2 | 25 | 2 | 1.08 | 0 | 1778 |
| ANKLVI | — | 13 | 3 | 2 | 0 | 14 | 0.26 | 0 | 1335 |
| Leha122333 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:55 | sector_1_b | Japan | 11 | Тулион, игорь23, Дитя |
| 5:02 | sector_2_a | Japan | 3 | Тулион, Дитя |
| 12:13 | sector_3_a | Japan | 9 | HidjiTo, Vvitaliiyy, игорь23, AkaiPansat |
| 17:59 | sector_4_a | Japan | 11 | deniska44_00, игорь23, Дитя, Pipitolog |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.