decode: proto 304 · 2015 stat syncs · 708 zone events · 784 soldier mappings · 9.95s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PongPony@live | 1414▲ +5 | 178 | 62 | 1 | 43 | 3 | 7.74 | 0 | 8539 |
| Js1000_2@psn | 1401▼ -21 | 82 | 29 | 0 | 1 | 5 | 3.28 | 0 | 3574 |
| NinjokitMe50598 (AI) | — | 54 | 10 | 3 | 0 | 4 | 2.45 | 0 | 3500 |
| xidoballer21 (AI) | — | 34 | 19 | 0 | 16 | 4 | 1.48 | 0 | 2328 |
| commusegead (AI) | — | 28 | 13 | 0 | 20 | 4 | 1.08 | 0 | 2058 |
| BergWild51204 (AI) | — | 32 | 22 | 0 | 0 | 4 | 1.78 | 0 | 1940 |
| TagoBlackSmoC (AI) | — | 30 | 14 | 0 | 0 | 3 | 1.67 | 0 | 1420 |
| deschman711120 (AI) | — | 22 | 13 | 0 | 0 | 5 | 0.73 | 0 | 1118 |
| canfiest (AI) | — | 18 | 11 | 0 | 0 | 5 | 0.72 | 0 | 1074 |
| wittlernaqing (AI) | — | 15 | 13 | 0 | 0 | 0 | 3.75 | 0 | 920 |
| Dopydolphin@psn ✗ | 400▲ +112 | 18 | 6 | 0 | 0 | 6 | 0.86 | 0 | 835 |
| tearful-neck66@psn ✗ | 400▲ +102 | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RemonBelloCold (AI) | — | 31 | 25 | 1 | 38 | 11 | 0.51 | 1 | 3658 |
| DomoThePanda@live | 712▲ +29 | 45 | 39 | 0 | 0 | 5 | 2.65 | 0 | 2601 |
| ItsCHITHN (AI) | — | 29 | 21 | 0 | 8 | 11 | 0.46 | 1 | 2273 |
| Soum (AI) | — | 19 | 18 | 0 | 28 | 11 | 0.33 | 0 | 2134 |
| Parejo_jc@psn | 417▲ +3 | 31 | 19 | 0 | 0 | 4 | 1.55 | 0 | 1641 |
| Lejolies20 (AI) | — | 19 | 13 | 0 | 10 | 10 | 0.37 | 0 | 1449 |
| Adrioniont (AI) | — | 15 | 13 | 0 | 10 | 11 | 0.27 | 0 | 1234 |
| Kylan573 (AI) | — | 16 | 11 | 1 | 4 | 9 | 0.29 | 0 | 1164 |
| jobbii (AI) | — | 8 | 7 | 1 | 0 | 10 | 0.14 | 1 | 1122 |
| iLakeShadow21 (AI) | — | 11 | 7 | 0 | 0 | 13 | 0.14 | 0 | 750 |
| GRIM4206679@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:57 | sector_1_a | USSR | 7 | jobbii, ItsCHITHN, RemonBelloCold |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.