decode: proto 304 · 1453 stat syncs · 0 zone events · 563 soldier mappings · 3.71s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| the_dinosaur_dog@psn | 1454▼ -10 | 69 | 40 | 0 | 0 | 4 | 2.30 | 0 | 4580 |
| macchiagatto@psn | 1413▲ +6 | 75 | 37 | 1 | 4 | 3 | 5.36 | 0 | 4396 |
| vale3118@psn | 642▼ -65 | 37 | 24 | 0 | 0 | 4 | 1.37 | 0 | 2450 |
| Kander001 (AI) | — | 10 | 8 | 0 | 12 | 4 | 0.48 | 0 | 1677 |
| maitredeb@psn | 868▼ -136 | 18 | 9 | 0 | 0 | 4 | 1.00 | 0 | 1625 |
| GhostsHen (AI) | — | 12 | 2 | 1 | 8 | 3 | 0.80 | 0 | 1573 |
| Crosts (AI) | — | 13 | 2 | 0 | 0 | 5 | 0.50 | 0 | 1087 |
| popen01016 (AI) | — | 15 | 7 | 0 | 0 | 4 | 0.71 | 0 | 983 |
| RedBuba (AI) | — | 9 | 5 | 0 | 2 | 4 | 0.33 | 0 | 741 |
| csgouzerhen (AI) | — | 10 | 6 | 0 | 0 | 4 | 0.38 | 0 | 709 |
| Freezitot (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Flashbangagain@psn | 777▲ +8 | 25 | 8 | 1 | 40 | 4 | 1.25 | 0 | 2051 |
| amigoe85@psn | 1130▲ +50 | 47 | 13 | 1 | 0 | 2 | 2.47 | 0 | 2030 |
| Dangant (AI) | — | 30 | 9 | 1 | 2 | 6 | 0.86 | 0 | 1508 |
| danae51008 (AI) | — | 22 | 6 | 0 | 0 | 6 | 0.65 | 0 | 1174 |
| Totasanarol (AI) | — | 23 | 12 | 0 | 0 | 5 | 0.85 | 0 | 1154 |
| Snuggy (AI) | — | 13 | 5 | 1 | 0 | 5 | 0.46 | 0 | 1014 |
| Pelyaky38867 (AI) | — | 16 | 6 | 0 | 2 | 2 | 0.84 | 0 | 794 |
| MRFRUZ (AI) | — | 11 | 7 | 0 | 4 | 5 | 0.42 | 0 | 748 |
| kevin941505 (AI) | — | 12 | 6 | 0 | 0 | 5 | 0.48 | 0 | 620 |
| Facer40192 (AI) | — | 13 | 3 | 0 | 0 | 5 | 0.42 | 0 | 564 |
| stevenka18 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.14 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:29 | sector_1 | Japan | 0 | |
| 6:35 | sector_1 | Japan | 0 | |
| 10:40 | sector_2 | Japan | 0 | |
| 10:53 | sector_2 | Japan | 0 | |
| 14:41 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.