decode: proto 304 · 1848 stat syncs · 432 zone events · 690 soldier mappings · 3.78s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ptiflo | — | 26 | 12 | 2 | 47 | 7 | 1.08 | 0 | 3470 |
| Nod262 | — | 34 | 17 | 1 | 4 | 10 | 0.71 | 1 | 3019 |
| csuve11 | — | 47 | 20 | 1 | 0 | 10 | 1.18 | 0 | 2375 |
| MadakVex (AI) | — | 18 | 10 | 1 | 0 | 10 | 0.34 | 0 | 1465 |
| teastin9001 (AI) | — | 15 | 7 | 1 | 12 | 9 | 0.31 | 0 | 1389 |
| SolvedGem599759@live | — | 18 | 8 | 0 | 0 | 6 | 0.64 | 0 | 890 |
| junior_dinghy70@psn ✗ | — | 15 | 8 | 0 | 0 | 9 | 0.33 | 0 | 760 |
| Bread6270@live | — | 11 | 8 | 0 | 0 | 5 | 0.42 | 0 | 702 |
| Vincere-aut-mori | — | 9 | 1 | 1 | 0 | 8 | 0.29 | 0 | 542 |
| pollean10020 (AI) | — | 6 | 3 | 1 | 0 | 7 | 0.16 | 0 | 480 |
| Supercoolguy328@live | — | 5 | 3 | 0 | 0 | 10 | 0.13 | 0 | 335 |
| Riton34 ✗ | — | 3 | 2 | 0 | 0 | 3 | 0.19 | 0 | 165 |
| goku_jcalgue123@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MordorOff | — | 72 | 20 | 1 | 34 | 5 | 2.77 | 0 | 4191 |
| JVx73 | — | 69 | 20 | 2 | 22 | 1 | 9.86 | 0 | 4123 |
| RULIC | — | 41 | 3 | 2 | 13 | 8 | 1.00 | 0 | 2550 |
| BVEP_d0zz3r@psn | — | 52 | 14 | 2 | 1 | 9 | 1.18 | 0 | 2454 |
| T4pie | — | 28 | 2 | 4 | 0 | 2 | 2.15 | 0 | 2420 |
| holker123 | — | 41 | 14 | 1 | 5 | 2 | 3.73 | 0 | 2342 |
| lukassen1 | — | 56 | 9 | 0 | 0 | 7 | 2.43 | 0 | 2100 |
| upstairs-bucket9@psn | — | 29 | 4 | 0 | 0 | 2 | 3.22 | 0 | 1726 |
| Suprax5973@live | — | 22 | 9 | 0 | 0 | 6 | 1.22 | 0 | 1131 |
| infisso-arguto@psn | — | 19 | 9 | 0 | 1 | 2 | 1.27 | 0 | 984 |
| Johnis88810 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 11:53 | sector_1_b | Japan | 3 | Nod262 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.