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Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-17 18:17start (UTC)
15:53length
524kills
Japanwinner

decode: proto 304 · 1794 stat syncs · 662 zone events · 589 soldier mappings · 1.89s · game 0.7.5.78

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Fechiek@psn1309▼ -1070360252.4155890
kpackppayp (AI)31200041.2443490
NotGames (AI)29120041.2632855
aLLMad (AI)28120031.7532775
GalixionRobal (AI)21171031.0022485
kaisian103 (AI)1880040.7822015
McTuru68 (AI)28150431.8701913
paddigamer1696 (AI)1150240.5521378
worejoe (AI)1750030.9411170
AeRui17781948▼ -164500002.2520

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
TheBilly31066 (AI)32110670.7801564
agulionnik2000 (AI)23161240.7701474
woilyboder (AI)23140660.6101344
MeicoloaPRY (AI)24140050.8601277
k82eem41 (AI)17801050.6101172
ChickenTrow (AI)28100041.2201144
devil499 (AI)1570060.520809
Patry042 (AI)1560460.450808
Sergiox (AI)1740260.530724
Yephyguin (AI)1210050.480414

Captures

1–5 of 5 captures
per page
Time ZoneTeamSoldiersCredited players
2:52sector_1_aJapan9Fechiek@psn, AeRui17781, worejoe, aLLMad, kpackppayp
5:53sector_2_bJapan7Fechiek@psn, AeRui17781, aLLMad, kpackppayp
8:57sector_3_bJapan8Fechiek@psn, GalixionRobal, paddigamer1696, NotGames
12:35sector_4_aJapan15Fechiek@psn, paddigamer1696, NotGames, kaisian103, aLLMad, kpackppayp
15:44sector_5_aJapan10Fechiek@psn, GalixionRobal, NotGames, kaisian103, kpackppayp
1–5 of 5 captures
per page

All decoded stats (244 values) — raw JSON

1–20 of 20 players
per page
Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsassistskills_while_defending_pointkills_while_attacking_pointpoints_capturedengineer_building_usageengineer_rally_point_usagefortification_destoyedtank_killsartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_riflebest_killstreak_submachine_gunfirst_bloodfortification_builtgrenade_killsheadshotsinfantry_rocket_killskills_by_anti_tank_kindkills_by_apc_driver_kindkills_by_assault_kindkills_by_engineer_kindkills_by_mgun_kindkills_by_pilot_assaulter_kindkills_by_radioman_kindkills_by_rifle_kindkills_using_aircraftkills_using_apclong_range_killsmachine_gun_killsrifle_killssubmachine_gun_kills
TOTAL347011492357497105459241877491130231818521128816123121713252844741181836
Fechiek@psn589082882967053513365311288162312171325284474181836
kpackppayp (AI)34907693255311944204
NotGames (AI)28557823235291541012311
aLLMad (AI)27758014164281936123
GalixionRobal (AI)2485811521421931017211
kaisian103 (AI)201578532351874482
McTuru68 (AI)1913833215428123215122
TheBilly31066 (AI)156474124183214731133
agulionnik2000 (AI)1474745230523144416111
paddigamer1696 (AI)13787942205115425211
woilyboder (AI)13447403387239611433
MeicoloaPRY (AI)1277778328624115314
k82eem41 (AI)1172800328617652855
worejoe (AI)117081021841763351
ChickenTrow (AI)114481242352811410
devil499 (AI)80977932961512647
Patry042 (AI)8087552337158616221
Sergiox (AI)724770132717661411
Yephyguin (AI)4147902256125511
AeRui17781
1–20 of 20 players
per page

Weapon breakdown

1–25 of 179 weapon rows1238next ›
per page
Player WeaponKills
environment / unattributed6
AeRui17781Ppsh 220
AeRui17781Skt 4015
AeRui17781Arisaka Type 38 Carbine7
AeRui17781Type 100 Paratrooper Smg3
ChickenTrowArisaka Type 99 Early Short7
ChickenTrowType Hei Rifle7
ChickenTrowArisaka Type 99 Late6
ChickenTrowType 100 Smg Early3
ChickenTrowNambu Type 2A Smg2
ChickenTrowNambu Type 97 Lmg2
ChickenTrowNambu Type 96 Lmg1
Fechiek@psnPpd 343823
Fechiek@psnDt 298
Fechiek@psnMosin M91 307
Fechiek@psnPpsh 41 Box7
Fechiek@psnMosin 1928 Grenade Launcher6
Fechiek@psnPpd 406
Fechiek@psnSu Fab1003
Fechiek@psnExplosion Pack3
Fechiek@psnHanyang Type 88 Rifle3
Fechiek@psnMosin M19072
Fechiek@psnenvironment / unattributed1
Fechiek@psnArtillery1
Fechiek@psnSu Rbs1321
1–25 of 179 weapon rows1238next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.