ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-17 18:20start (UTC)
22:23length
816kills
Japanwinner

decode: proto 304 · 2363 stat syncs · 1084 zone events · 859 soldier mappings · 4.95s · game 0.7.5.78

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Sicario#371298▲ +38112820564.1537866
WUSTARAIO (AI)50340281.1944709
Makakinjman (AI)481902271.1724184
Baaon74690 (AI)38311051.6513335
itpoue0 (AI)331401060.9433183
leepool (AI)50112071.3203095
LikeeBert (AI)39290061.1522885
LILGDANDINGCHI (AI)251301670.6912809
BeaSmandShado (AI)27190080.6612014
XxDarkHwith (AI)30160060.9721950

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
fuzo400744310074.0004905
bastyexe12 (AI)311402290.6002374
alkaruyu (AI)271901690.4902012
sen12814997 (AI)28181080.6101824
ClopGoamton (AI)321806100.5201784
Relicar (AI)31240060.7901738
Kkrazes (AI)34210090.6701710
IvenLord25583 (AI)311302100.5301478
AngelMoon (AI)27110090.5201253
UNTEA29003 (AI)2680470.5701204

Captures

1–5 of 5 captures
per page
Time ZoneTeamSoldiersCredited players
3:21sector_1_bJapan9Sicario#37, Makakinjman, LikeeBert, WUSTARAIO, LILGDANDINGCHI
6:37sector_2_aJapan14Sicario#37, Makakinjman, itpoue0, WUSTARAIO, XxDarkHwith
9:41sector_3_aJapan6itpoue0, WUSTARAIO
14:04sector_4_aJapan8Sicario#37, itpoue0, BeaSmandShado, Baaon74690
22:14sector_5_bJapan7LikeeBert, WUSTARAIO, XxDarkHwith
1–5 of 5 captures
per page

All decoded stats (263 values) — raw JSON

1–20 of 20 players
per page
Playerassistsbattle_score battle_timefriendly_fire_squad_spawnskillskills_by_playerbest_possessed_infantry_killstreakdeathssquad_deathsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointpoints_capturedlong_range_killsfortification_destoyedtank_killsbest_killstreak_machine_gunbest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10first_bloodfortification_builtheadshotsinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_apc_driver_kindkills_by_assault_kindkills_by_engineer_kindkills_by_pilot_fighter_kindkills_by_rifle_kindkills_by_sniper_kindkills_using_aircraftkills_using_apcmachine_gun_killssemiauto_killssubmachine_gun_killstank_kills_by_pilot_fighter_kind
TOTAL1355631222294161791474798061435252268189209852341711120121371474724741285251
Sicario#37878661217711210130276228232234171120213714724128525
fuzo34905123717474431174741
WUSTARAIO (AI)747091092850284428113451
Makakinjman (AI)16418411148481124171111192
Baaon74690 (AI)533351184538222235311131
itpoue0 (AI)1031831121732173356551433
leepool (AI)8309511278503723871112
LikeeBert (AI)1028851119739223336292
LILGDANDINGCHI (AI)102809110882572367881311
bastyexe12 (AI)7237411001031173529111114
BeaSmandShado (AI)10201410919271134181911
alkaruyu (AI)3201210691027725598819
XxDarkHwith (AI)7195011287301433161621
sen12814997 (AI)11182410959271134581811
ClopGoamton (AI)31784107711322246110331811
Relicar (AI)41738113573118339624
Kkrazes (AI)317101057103418351921
IvenLord25583 (AI)414781025113116358101113
AngelMoon (AI)4125310761027142529111
UNTEA29003 (AI)21204112282672467228
1–20 of 20 players
per page

Weapon breakdown

1–25 of 224 weapon rows1239next ›
per page
Player WeaponKills
environment / unattributed5
AngelMoonArisaka Type 99 Early Short6
AngelMoonArisaka Type 38 Carbine3
AngelMoonMp 28 Jp3
AngelMoonType 100 Smg Early3
AngelMoonNambu Type 2A Smg2
AngelMoonThompson M1921 Jp2
AngelMoonType 11 Lmg2
AngelMoonType 97 Grenade2
AngelMoon75Mm Type991
AngelMoonArisaka Type 381
AngelMoonArisaka Type 971
AngelMoonJapanese Type I Carcano1
AngelMoonType Hei Rifle1
Baaon7469045Mm 20K14
Baaon74690Rm 3811
Baaon74690Mosin M915
Baaon74690Madsen2
Baaon74690Pps 432
Baaon74690environment / unattributed1
Baaon74690Artillery1
Baaon74690Explosion Pack1
Baaon74690F11
Baaon74690Molotov1
Baaon74690Mosin M19071
1–25 of 224 weapon rows1239next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.