decode: proto 304 · 1590 stat syncs · 0 zone events · 642 soldier mappings · 2.15s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| qGlD0NNERGOTT@live | 1160▲ +4 | 78 | 13 | 3 | 0 | 1 | 15.60 | 0 | 4745 |
| Naim1887@live | 400 | 48 | 41 | 1 | 0 | 4 | 3.00 | 0 | 3800 |
| power8756 (AI) | — | 33 | 22 | 0 | 8 | 7 | 0.94 | 0 | 2980 |
| SHAnti (AI) | — | 19 | 13 | 0 | 6 | 4 | 0.83 | 0 | 2241 |
| heniuzface (AI) | — | 20 | 15 | 0 | 0 | 6 | 0.62 | 0 | 2191 |
| Dyjs82@live | 400 | 36 | 24 | 0 | 0 | 1 | 4.00 | 0 | 1973 |
| Jozao2000 (AI) | — | 30 | 15 | 0 | 0 | 5 | 0.91 | 0 | 1770 |
| TheBlade67517 (AI) | — | 29 | 11 | 0 | 0 | 6 | 0.76 | 0 | 1697 |
| ShouthStoun (AI) | — | 14 | 9 | 0 | 0 | 4 | 0.67 | 0 | 1485 |
| bamesano1411 (AI) | — | 16 | 5 | 0 | 0 | 4 | 0.64 | 0 | 1295 |
| j85qqhmo8q (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| StagedBlueberet@live | 864▼ -6 | 42 | 23 | 0 | 0 | 10 | 0.86 | 0 | 2390 |
| Kiritachi8793@live | 507▲ +16 | 36 | 13 | 1 | 0 | 3 | 2.00 | 0 | 1965 |
| CHATENOD (AI) | — | 16 | 8 | 0 | 18 | 6 | 0.42 | 0 | 1476 |
| sobame2106 (AI) | — | 23 | 12 | 0 | 0 | 7 | 0.64 | 0 | 1428 |
| BigKey123 (AI) | — | 20 | 14 | 0 | 0 | 7 | 0.53 | 0 | 1258 |
| popsydox050 (AI) | — | 23 | 16 | 0 | 0 | 6 | 0.68 | 0 | 1214 |
| FatGuy225 (AI) | — | 18 | 14 | 0 | 2 | 6 | 0.50 | 0 | 1144 |
| Heromonfer (AI) | — | 13 | 12 | 0 | 2 | 5 | 0.50 | 0 | 1048 |
| GreenBullMaster (AI) | — | 12 | 6 | 0 | 4 | 5 | 0.48 | 0 | 704 |
| facomeditrand (AI) | — | 11 | 5 | 0 | 0 | 5 | 0.48 | 0 | 480 |
| j37jdn28eb (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:41 | sector_1 | Japan | 0 | |
| 7:00 | sector_1 | Japan | 0 | |
| 9:05 | sector_2 | Japan | 0 | |
| 13:56 | sector_2 | Japan | 0 | |
| 18:39 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.