decode: proto 304 · 2653 stat syncs · 836 zone events · 994 soldier mappings · 7.52s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mor2Dass | 1931▲ +26 | 78 | 2 | 3 | 27 | 10 | 1.50 | 0 | 5782 |
| wielkihuj2020 | 1222▲ +24 | 109 | 39 | 0 | 17 | 11 | 1.40 | 0 | 5694 |
| aksenn78827 | 987▼ -22 | 41 | 14 | 0 | 59 | 5 | 1.58 | 0 | 4288 |
| VazelinoviY_KinG | 804▲ +13 | 52 | 10 | 2 | 0 | 7 | 1.13 | 0 | 2605 |
| Tintale | 910▼ -30 | 34 | 22 | 2 | 34 | 7 | 0.76 | 0 | 2586 |
| bloudsucker | 676▼ -10 | 45 | 3 | 0 | 8 | 11 | 0.96 | 0 | 2101 |
| CTAPbII_IKPOJII | 572▼ -7 | 36 | 12 | 1 | 0 | 10 | 0.77 | 0 | 1890 |
| M1620137778@live | 400 | 34 | 21 | 0 | 18 | 10 | 0.50 | 0 | 1804 |
| Веселаямолочниц#1 | 1302▼ -24 | 27 | 9 | 1 | 0 | 10 | 0.79 | 0 | 1718 |
| Steve_10_1988@psn | 400 | 12 | 5 | 0 | 0 | 11 | 0.29 | 0 | 630 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ijlos | 1141▲ +211 | 119 | 77 | 2 | 28 | 12 | 1.42 | 1 | 7876 |
| AndForest_ | 1254▲ +174 | 90 | 66 | 3 | 8 | 8 | 1.91 | 0 | 6449 |
| Sova045 | 1082▲ +6 | 64 | 47 | 0 | 5 | 16 | 0.94 | 0 | 4159 |
| Limutou | 1591▲ +27 | 63 | 31 | 0 | 10 | 11 | 1.17 | 0 | 3431 |
| Astronyym1 | 873▼ -16 | 35 | 14 | 0 | 0 | 7 | 1.30 | 0 | 1670 |
| submariini | 488▼ -12 | 25 | 13 | 0 | 0 | 7 | 1.00 | 0 | 1420 |
| endless-tyre27@psn | 400 | 29 | 10 | 0 | 0 | 13 | 0.47 | 0 | 1410 |
| Oyatsel10 | 897▲ +3 | 28 | 7 | 0 | 0 | 4 | 2.15 | 0 | 1405 |
| LasteLBoy (AI) | — | 11 | 4 | 2 | 0 | 12 | 0.17 | 0 | 1014 |
| eratofiil ✗ | — | 16 | 0 | 1 | 0 | 0 | 0.84 | 0 | 0 |
| predatorking3691@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Polisand27999 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 18:03 | sector_1_b | Western Allies | 1 | ijlos |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.