decode: proto 304 · 3881 stat syncs · 1432 zone events · 1216 soldier mappings · 13.96s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SirNo234 (AI) | — | 72 | 22 | 0 | 14 | 12 | 1.12 | 1 | 5379 |
| Springe (AI) | — | 46 | 19 | 0 | 22 | 15 | 0.56 | 1 | 5294 |
| RedDarkko20216 (AI) | — | 50 | 25 | 1 | 30 | 11 | 0.83 | 0 | 4485 |
| CarltedWattel (AI) | — | 53 | 27 | 1 | 0 | 12 | 0.80 | 1 | 4395 |
| WhiteBayme (AI) | — | 52 | 34 | 0 | 0 | 11 | 0.93 | 0 | 4100 |
| levantengame91 (AI) | — | 57 | 17 | 0 | 0 | 10 | 1.06 | 0 | 3975 |
| Geomat53131 (AI) | — | 56 | 12 | 2 | 0 | 14 | 0.75 | 1 | 3975 |
| Ace_Ducati@psn | 400 | 52 | 21 | 0 | 0 | 7 | 1.53 | 1 | 3440 |
| ao6mnx62g (AI) | — | 37 | 16 | 0 | 0 | 13 | 0.54 | 0 | 2845 |
| LonEeter | 1133▲ +133 | 142 | 0 | 3 | 0 | 0 | 6.76 | 1 | 0 |
| Kevile13903 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| E-Tapp@psn | 1676▼ -0 | 211 | 103 | 3 | 0 | 4 | 10.05 | 0 | 12749 |
| rahanfall7q (AI) | — | 57 | 30 | 0 | 12 | 12 | 0.84 | 1 | 4228 |
| hanrenno (AI) | — | 52 | 25 | 1 | 16 | 14 | 0.70 | 0 | 4014 |
| appty11263 (AI) | — | 41 | 22 | 1 | 6 | 12 | 0.66 | 0 | 3619 |
| karren2006 (AI) | — | 37 | 19 | 0 | 10 | 14 | 0.53 | 1 | 3323 |
| Loadican91129 (AI) | — | 47 | 16 | 0 | 0 | 13 | 0.68 | 1 | 3314 |
| Kaiii87169 (AI) | — | 37 | 17 | 0 | 0 | 14 | 0.51 | 1 | 2920 |
| Corni19170 (AI) | — | 46 | 15 | 1 | 0 | 11 | 0.79 | 0 | 2584 |
| 7ojuxht98 (AI) | — | 29 | 10 | 0 | 0 | 11 | 0.52 | 1 | 2473 |
| axich4aj11510 (AI) | — | 25 | 16 | 0 | 0 | 13 | 0.35 | 0 | 1820 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:25 | sector_3_a | Western Allies | 19 | LonEeter, Springe, SirNo234, Geomat53131, CarltedWattel, Ace_Ducati@psn |
| 6:24 | sector_4_b | Team 2 | 9 | rahanfall7q, Kaiii87169, karren2006, 7ojuxht98, Loadican91129 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.