decode: proto 304 · 2567 stat syncs · 1142 zone events · 979 soldier mappings · 2.93s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| patriotof1776 | 1197▼ -12 | 117 | 57 | 4 | 4 | 12 | 1.62 | 0 | 6488 |
| KBomb69 | 664▼ -14 | 127 | 32 | 0 | 2 | 5 | 4.70 | 0 | 5133 |
| deeshaimes410 (AI) | — | 59 | 34 | 0 | 0 | 6 | 1.97 | 0 | 2984 |
| TorPhinkeys (AI) | — | 41 | 26 | 0 | 10 | 5 | 1.52 | 0 | 2630 |
| fariangpro (AI) | — | 42 | 26 | 0 | 8 | 6 | 1.31 | 0 | 2584 |
| ybampommz (AI) | — | 40 | 14 | 0 | 6 | 8 | 0.87 | 0 | 2162 |
| joursga12 (AI) | — | 45 | 19 | 0 | 0 | 5 | 1.67 | 0 | 2084 |
| aIsSK00 (AI) | — | 34 | 12 | 1 | 0 | 5 | 1.26 | 0 | 2029 |
| Konshot (AI) | — | 32 | 15 | 0 | 6 | 7 | 0.71 | 0 | 1838 |
| PerotureHeroG (AI) | — | 36 | 13 | 0 | 0 | 5 | 1.24 | 0 | 1830 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| WhiteGames33347 (AI) | — | 55 | 45 | 0 | 0 | 10 | 1.02 | 2 | 4105 |
| Minine (AI) | — | 59 | 29 | 0 | 10 | 11 | 1.00 | 1 | 3588 |
| l97699 (AI) | — | 35 | 23 | 0 | 6 | 10 | 0.60 | 2 | 3119 |
| GaSquinzi (AI) | — | 32 | 24 | 0 | 0 | 9 | 0.62 | 2 | 2760 |
| Nikita (AI) | — | 34 | 20 | 0 | 0 | 11 | 0.60 | 2 | 2440 |
| Pidgeley (AI) | — | 29 | 23 | 0 | 0 | 11 | 0.51 | 2 | 2380 |
| GungerJalk75439 (AI) | — | 42 | 23 | 0 | 0 | 12 | 0.61 | 0 | 2215 |
| Devonos19983 (AI) | — | 33 | 15 | 0 | 2 | 13 | 0.44 | 0 | 1914 |
| adrasens123 (AI) | — | 21 | 13 | 2 | 2 | 12 | 0.33 | 0 | 1809 |
| Dortic (AI) | — | 12 | 8 | 0 | 0 | 7 | 0.34 | 1 | 1230 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:05 | sector_1_b | Western Allies | 5 | GaSquinzi |
| 9:20 | sector_2_b | Western Allies | 17 | Minine, Pidgeley, l97699, GaSquinzi, Nikita, WhiteGames33347 |
| 19:50 | sector_3_b | Western Allies | 16 | Pidgeley, l97699, Nikita, Dortic, WhiteGames33347 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.