decode: proto 304 · 2631 stat syncs · 0 zone events · 1070 soldier mappings · 3.93s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| db_production@psn | 1155▼ -9 | 98 | 10 | 1 | 43 | 2 | 8.17 | 0 | 5970 |
| netiasful (AI) | — | 61 | 30 | 1 | 0 | 8 | 1.42 | 0 | 4282 |
| Mandocon (AI) | — | 36 | 23 | 1 | 36 | 12 | 0.55 | 0 | 4247 |
| FATALK58293 (AI) | — | 40 | 24 | 0 | 10 | 9 | 0.80 | 0 | 3214 |
| Seneyu (AI) | — | 44 | 30 | 1 | 0 | 9 | 0.81 | 0 | 3093 |
| JeranimLeng (AI) | — | 39 | 28 | 1 | 4 | 10 | 0.67 | 0 | 2809 |
| mmpax (AI) | — | 38 | 20 | 1 | 0 | 11 | 0.64 | 0 | 2785 |
| rabbjh (AI) | — | 49 | 16 | 0 | 0 | 11 | 0.80 | 0 | 2588 |
| oliverorman16 (AI) | — | 42 | 30 | 0 | 0 | 10 | 0.76 | 0 | 2463 |
| Meniast (AI) | — | 41 | 30 | 0 | 2 | 7 | 0.93 | 0 | 2377 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ymeloser_Lil_Cuz@psn | 755▲ +11 | 151 | 58 | 1 | 25 | 6 | 6.57 | 0 | 7905 |
| jacooon (AI) | — | 42 | 29 | 0 | 0 | 9 | 0.91 | 0 | 2580 |
| m21fjhsye8 (AI) | — | 31 | 27 | 1 | 8 | 9 | 0.67 | 0 | 2432 |
| LabpySky5675 (AI) | — | 31 | 13 | 0 | 18 | 11 | 0.52 | 0 | 2202 |
| Tandion1528 (AI) | — | 39 | 26 | 0 | 0 | 8 | 0.91 | 0 | 2168 |
| BMileka (AI) | — | 34 | 17 | 0 | 10 | 11 | 0.54 | 0 | 2136 |
| PhyShot (AI) | — | 45 | 17 | 0 | 2 | 10 | 0.83 | 0 | 2028 |
| kongsimon1435 (AI) | — | 37 | 20 | 0 | 4 | 9 | 0.74 | 0 | 2028 |
| hangzadahae (AI) | — | 39 | 12 | 1 | 0 | 11 | 0.62 | 0 | 1970 |
| alex232004 (AI) | — | 35 | 17 | 0 | 0 | 8 | 0.76 | 0 | 1690 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:56 | sector_1 | Japan | 0 | |
| 10:41 | sector_2 | Japan | 0 | |
| 20:24 | sector_2 | Japan | 0 | |
| 23:02 | sector_3 | Japan | 0 | |
| 24:37 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.