ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-18 03:44start (UTC)
22:25length
800kills
Japanwinner

decode: proto 304 · 2364 stat syncs · 970 zone events · 885 soldier mappings · 4.92s · game 0.7.5.78

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ytbg417▲ +1786471052.6146349
mrartem999403▼ -4174470042.9645815
Mifaya (AI)694411062.1615003
yyyzt6ognr (AI)341801041.6223008
a9727932 (AI)351301690.7422808
Doob (AI)34150661.1712653
Macgamer123 (AI)40181071.1122640
Oversuntent (AI)32221061.0002599
mpshlen1 (AI)2790260.8432539
pump1633 (AI)26100080.6522065

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
GooPeper (AI)48151690.8602484
senrylu (AI)321201680.7401983
Killerremcom47 (AI)31231061.0001862
Profent24244 (AI)37190070.9001799
WRHuNimes (AI)36160080.8001714
JokerBorse (AI)299012110.4701694
Razimaean (AI)31190080.7001544
ChickyGoodcom (AI)2181490.4001280
danakaest21 (AI)29800100.5401230
Ihahsate86880 (AI)23130270.6101154

Captures

1–5 of 5 captures
per page
Time ZoneTeamSoldiersCredited players
3:55sector_1_aJapan17ytbg, mrartem999, a9727932
9:18sector_2_aJapan8ytbg, a9727932, Macgamer123
14:49sector_3_cJapan7mrartem999, Mifaya, mpshlen1, yyyzt6ognr, pump1633
18:28sector_4_aJapan9ytbg, mrartem999, mpshlen1, pump1633
22:16sector_5_aJapan19ytbg, mrartem999, mpshlen1, Doob, Macgamer123, yyyzt6ognr
1–5 of 5 captures
per page

All decoded stats (280 values) — raw JSON

1–20 of 20 players
per page
Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsassistsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointpoints_capturedtank_killsfortification_destoyedlong_range_killsbest_killstreak_riflebest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10headshotskills_by_engineer_kindkills_by_medic_kindkills_by_rifle_kindkills_by_sniper_kindrifle_killssubmachine_gun_killsbest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_meleefirst_bloodgrenade_killsinfantry_squad_wipeoutkills_by_assault_kindkills_by_tanker_kindkills_using_tankmachine_gun_killsmelee_killsshotgun_killstank_kills_by_rifle_kind
TOTAL522232256087793163773390144126424224314222712541212239446819895132114117332291
ytbg6349122010336865751947412171811523327734463141721
mrartem9995815123911255746241147424318711411255523329
Mifaya (AI)500311468327693561255441121
yyyzt6ognr (AI)3008116852153413445518211
a9727932 (AI)280810722471035159118813231
Doob (AI)265311312297342267331513
Macgamer123 (AI)2640111033684012711182111
Oversuntent (AI)25991128332731176322111
mpshlen1 (AI)2539113133272710641193
GooPeper (AI)248410772561048239733151
pump1633 (AI)206511123408261585102
senrylu (AI)19831136543932118288121
Killerremcom47 (AI)186211824317311263231
Profent24244 (AI)17991123441837177519
WRHuNimes (AI)17141111445936168416
JokerBorse (AI)169410544621229131166691
Razimaean (AI)1544109414493168219
ChickyGoodcom (AI)12801119252102110952281
danakaest21 (AI)123010747541129121058
Ihahsate86880 (AI)115411334388231271113
1–20 of 20 players
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Weapon breakdown

1–25 of 230 weapon rows12310next ›
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Player WeaponKills
environment / unattributed1
ChickyGoodcomArisaka Type 99 Long4
ChickyGoodcomJapanese Type I Carcano4
ChickyGoodcomType Hei Rifle4
ChickyGoodcomArisaka Type 99 Early Short3
ChickyGoodcomExplosion Pack2
ChickyGoodcomType 5 45 At Rocket Launcher2
ChickyGoodcomArisaka Type 381
ChickyGoodcomArisaka Type 38 Carbine1
ChickyGoodcomMp 34 Jp1
ChickyGoodcomNambu Type 96 Lmg1
ChickyGoodcomType 100 Smg Early1
Doob45Mm 20K16
DoobFedorov Rifle 5 Rounds4
DoobPpk 424
DoobMosin M19073
DoobMosin M91 303
DoobMadsen2
DoobBerezin Smg1
DoobPpd 341
GooPeper37Mm Type 949
GooPeperArisaka Type 99 Early Short7
GooPeperExplosion Pack6
GooPeperType Hei Rifle6
GooPeperArtillery4
1–25 of 230 weapon rows12310next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.