decode: proto 304 · 2599 stat syncs · 1290 zone events · 998 soldier mappings · 3.94s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| conley4@psn | 1213▲ +98 | 131 | 99 | 1 | 48 | 3 | 8.19 | 0 | 9375 |
| DudeK81081 (AI) | — | 29 | 20 | 0 | 28 | 12 | 0.46 | 0 | 2934 |
| Buck1918 (AI) | — | 39 | 31 | 0 | 0 | 12 | 0.57 | 1 | 2750 |
| valak4574@live ✗ | 1217▼ -19 | 33 | 20 | 1 | 36 | 4 | 2.06 | 0 | 2743 |
| TomaNotMy (AI) | — | 28 | 24 | 0 | 12 | 12 | 0.45 | 0 | 2549 |
| idaman195 (AI) | — | 31 | 19 | 3 | 0 | 8 | 0.76 | 0 | 2300 |
| oxospgt13m (AI) | — | 29 | 24 | 0 | 0 | 9 | 0.60 | 1 | 2169 |
| LemonPilotK (AI) | — | 30 | 19 | 0 | 0 | 11 | 0.53 | 0 | 2010 |
| razyoner52 (AI) | — | 25 | 23 | 0 | 0 | 11 | 0.42 | 0 | 1535 |
| likejack (AI) | — | 27 | 14 | 1 | 0 | 12 | 0.44 | 0 | 1460 |
| Fernorin26682 (AI) | — | 13 | 9 | 0 | 0 | 5 | 0.48 | 1 | 1095 |
| Mullac0081552@live ✗ | — | 1 | 1 | 0 | 0 | 1 | 0.14 | 0 | 60 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MJohr@live | 1605▲ +43 | 164 | 108 | 4 | 63 | 4 | 7.45 | 0 | 11108 |
| Seba1944maty@psn | 812▲ +25 | 66 | 47 | 1 | 21 | 10 | 1.32 | 0 | 4674 |
| WUSTARAIO (AI) | — | 41 | 35 | 0 | 0 | 10 | 0.80 | 0 | 2508 |
| ccwennight11230 (AI) | — | 43 | 34 | 0 | 0 | 8 | 0.93 | 0 | 2450 |
| Wook (AI) | — | 38 | 25 | 0 | 8 | 7 | 0.97 | 0 | 2362 |
| Antonner48418 (AI) | — | 40 | 29 | 0 | 0 | 7 | 0.93 | 0 | 2230 |
| tanuzou (AI) | — | 36 | 18 | 0 | 0 | 9 | 0.71 | 0 | 1800 |
| GROSF (AI) | — | 33 | 20 | 0 | 0 | 6 | 0.89 | 0 | 1740 |
| sice (AI) | — | 28 | 22 | 0 | 0 | 8 | 0.54 | 0 | 1737 |
| phundaba (AI) | — | 26 | 19 | 0 | 0 | 7 | 0.67 | 0 | 1550 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:56 | sector_1_b | Japan | 5 | Fernorin26682, oxospgt13m, Buck1918 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.