ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion (counter) · invasion · SQUADS · standard
2026-06-18 04:39start (UTC)
19:23length
620kills
Japanwinner

decode: proto 304 · 1560 stat syncs · 886 zone events · 659 soldier mappings · 6.1s · game 0.7.5.78

Scoreboard

Team 1 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Dia54481 (AI)138034110.2101879
HILKATE (AI)261900100.4601370
sKXTIVII (AI)17160490.3801324
adaminco (AI)1310016110.2201278
alsfinx2011778▲ +61960104.750814
bartesy (AI)1041670.290748
MrShungki64081 (AI)12604110.210714
creazrens01 (AI)12900100.210690
Goboduek (AI)10100080.240624
Massir12 (AI)840690.190574
Scilience 000010.0000

Japan (12)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
darkshixiong1850▲ +11871221213.3608029
Lerches1117▼ -137720242.3303018
JDMHNK526▼ -475280044.0002540
Asiako (AI)23111021.9201480
TheDarkDogg (AI)181201012.5701354
pagedas6 (AI)11602011.3801288
Gosv11396 (AI)24100021.7101230
NinoVreat (AI)19110621.4601214
boss915 (AI)2290022.200990
VGGKing (AI)1890021.380870
luisevm (AI)400000.8000
BradeGamBoy (AI)200000.4000

Captures

no captures recorded

All decoded stats (301 values) — raw JSON

1–23 of 23 players
per page
Playerbattle_timedeathsfriendly_fire_squad_spawnsbattle_score best_possessed_infantry_killstreakkillskills_by_playersquad_deathsassistskills_while_attacking_pointkills_while_defending_pointengineer_building_usageengineer_rally_point_usagelong_range_killsbest_killstreak_riflebest_possessed_infantry_killstreak_10headshotsrifle_killsbest_killstreak_machine_gunbest_killstreak_submachine_gunfortification_builtfortification_destoyedkills_by_anti_tank_kindkills_by_engineer_buildingskills_by_mgun_kindkills_by_rifle_kindmachine_gun_killssubmachine_gun_killstank_killsinfantry_squad_wipeoutkills_by_engineer_kindkills_by_medic_kindkills_by_radioman_kindartillery_killsbest_killstreak_artillerybest_killstreak_meleecrew_tnt_killsfirst_bloodinfantry_bomb_killskills_by_assault_kindkills_by_partisan_kindkills_by_pilot_assaulter_kindkills_by_sniper_kindkills_by_tanker_kindkills_using_aircraftkills_using_tankmelee_killsshotgun_killstank_kills_by_engineer_buildingstank_kills_by_engineer_kindtank_kills_by_mgun_kindtank_spotsvehicle_tnt_kills
TOTAL19137602123320282105884231096292905353135444296615840491613730351624142114292111321194301816211818101611111
darkshixiong108814380291121871752612125511413145411313418149421112191121421181111
Lerches98233530181777584152118193210826119321092123301016
JDMHNK964135254012524945821523281232328281918181
Dia54481 (AI)81563121879213511817171
Asiako (AI)1062123148082312221111
HILKATE (AI)8385611137092618101191
TheDarkDogg (AI)10757213543186151255
sKXTIVII (AI)801459132431789416222
pagedas6 (AI)108782128831051561010
adaminco (AI)8035911127811361111088
Gosv11396 (AI)1060143123052482210
NinoVreat (AI)1057133121441913251133
boss915 (AI)107010399062213229
VGGKing (AI)10391338701183239
alsfinx20111102418141519196619111912116
bartesy (AI)951347748284714331
MrShungki64081 (AI)804581171431281116221
creazrens01 (AI)871571169021251039
Goboduek (AI)88742862411038110
Massir12 (AI)6014395741859433
Scilience180411
luisevm (AI)
BradeGamBoy (AI)
1–23 of 23 players
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Weapon breakdown

1–25 of 133 weapon rows1236next ›
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Player WeaponKills
environment / unattributed2
AsiakoArisaka Type 99 Long Sniper7
AsiakoExplosion Pack7
AsiakoMp 28 Jp4
AsiakoArisaka Type 38 Carbine3
AsiakoNambu Type 2A Smg2
AsiakoType Hei Rifle1
BradeGamBoyType 11 Lmg1
BradeGamBoyType Hei Rifle1
Dia54481Mosin M19074
Dia54481Artillery3
Dia544817 62Mm Dt3
Dia54481Fedorov Rifle 5 Rounds2
Dia54481Berezin Smg1
GoboduekMosin M443
GoboduekBerezin Smg2
GoboduekF11
GoboduekMadsen1
GoboduekMosin M911
GoboduekMosin M91 301
GoboduekPpd 341
Gosv11396Arisaka Type 99 Long9
Gosv11396Type 11 Lmg7
Gosv11396Mp 34 Jp6
Gosv11396Arisaka Type 99 Early Short1
1–25 of 133 weapon rows1236next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.