decode: proto 304 · 3865 stat syncs · 982 zone events · 1222 soldier mappings · 19.44s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Шипец | 1265▲ +11 | 158 | 66 | 2 | 4 | 14 | 2.32 | 1 | 9175 |
| PROENG3666 | 1297▲ +2 | 128 | 64 | 1 | 12 | 14 | 1.88 | 1 | 8716 |
| un_owen | 737▼ -6 | 116 | 32 | 1 | 0 | 5 | 5.04 | 0 | 6565 |
| jonrionkey18 (AI) | — | 31 | 16 | 0 | 10 | 7 | 0.74 | 1 | 3428 |
| ThePempterster (AI) | — | 38 | 20 | 1 | 8 | 14 | 0.50 | 0 | 2784 |
| roleat (AI) | — | 26 | 11 | 0 | 22 | 13 | 0.39 | 1 | 2783 |
| tomiestisplayer (AI) | — | 36 | 16 | 0 | 0 | 11 | 0.59 | 0 | 2635 |
| WerBuNe (AI) | — | 17 | 8 | 0 | 2 | 6 | 0.57 | 1 | 2238 |
| asc5csgrzou (AI) | — | 23 | 9 | 0 | 0 | 13 | 0.32 | 0 | 1605 |
| EgorMan649 (AI) | — | 22 | 8 | 0 | 8 | 11 | 0.39 | 0 | 1383 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GooDMan#1 | 1464▲ +6 | 158 | 75 | 1 | 27 | 10 | 2.16 | 0 | 9727 |
| MYGO四人一猫 | 1528▲ +5 | 155 | 48 | 4 | 35 | 12 | 2.04 | 0 | 8702 |
| TheLord24084 (AI) | — | 39 | 18 | 0 | 0 | 14 | 0.49 | 0 | 3359 |
| DESHONTHEE (AI) | — | 37 | 20 | 1 | 2 | 9 | 0.76 | 0 | 3259 |
| JGBYRTV30175 (AI) | — | 34 | 22 | 0 | 0 | 9 | 0.59 | 0 | 3080 |
| sagamingkotso (AI) | — | 38 | 19 | 0 | 0 | 9 | 0.81 | 1 | 2750 |
| mainpaillax (AI) | — | 27 | 7 | 0 | 6 | 11 | 0.51 | 1 | 2508 |
| byercander15 (AI) | — | 22 | 12 | 0 | 6 | 11 | 0.35 | 1 | 2454 |
| KacleTriestily (AI) | — | 29 | 7 | 0 | 0 | 10 | 0.51 | 0 | 1525 |
| psyjing (AI) | — | 14 | 8 | 0 | 0 | 10 | 0.25 | 0 | 1370 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:53 | sector_3_c | Team 1 | 7 | PROENG3666, Шипец, roleat, WerBuNe, jonrionkey18 |
| 6:48 | sector_2_a | Team 2 | 4 | sagamingkotso, byercander15, mainpaillax |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.