decode: proto 304 · 1480 stat syncs · 0 zone events · 593 soldier mappings · 12.68s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sam_jackson101@psn | 1342▲ +6 | 82 | 42 | 0 | 6 | 1 | 9.11 | 0 | 4793 |
| Zamanic65 (AI) | — | 36 | 28 | 1 | 10 | 3 | 2.00 | 0 | 3309 |
| DoctorGhost1010@psn | 1518▼ -14 | 52 | 25 | 2 | 3 | 2 | 4.00 | 0 | 3267 |
| EffectedAxis@live | 420▼ -96 | 39 | 17 | 0 | 1 | 1 | 6.50 | 0 | 1979 |
| POTEYOUR (AI) | — | 18 | 13 | 0 | 0 | 4 | 0.75 | 0 | 1743 |
| creazrens01 (AI) | — | 23 | 8 | 0 | 6 | 7 | 0.62 | 0 | 1607 |
| leesoofdiom (AI) | — | 27 | 13 | 0 | 6 | 4 | 1.12 | 0 | 1504 |
| SmyFatman (AI) | — | 16 | 10 | 0 | 0 | 3 | 0.89 | 0 | 1403 |
| JGBYRTV30175 (AI) | — | 23 | 10 | 0 | 4 | 6 | 0.61 | 0 | 1397 |
| shanchstenin96 (AI) | — | 12 | 7 | 0 | 4 | 4 | 0.48 | 0 | 1212 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Decadent1249@live | 1427▼ -10 | 22 | 18 | 0 | 68 | 4 | 0.92 | 0 | 1964 |
| Cpts (AI) | — | 31 | 5 | 2 | 0 | 5 | 1.24 | 0 | 1674 |
| SScreeksmarine@psn ✗ | 730▼ -3 | 26 | 13 | 1 | 0 | 2 | 3.25 | 0 | 1380 |
| Kasankee (AI) | — | 25 | 8 | 0 | 0 | 6 | 0.60 | 0 | 1000 |
| LBCalari99 (AI) | — | 16 | 6 | 0 | 4 | 6 | 0.43 | 0 | 824 |
| DrRedDead (AI) | — | 18 | 4 | 0 | 0 | 6 | 0.46 | 0 | 764 |
| DMAMMERCEI (AI) | — | 9 | 7 | 0 | 6 | 6 | 0.30 | 0 | 714 |
| uzqaxcpfk2 (AI) | — | 10 | 1 | 0 | 8 | 4 | 0.40 | 0 | 638 |
| neurnomark (AI) | — | 18 | 2 | 0 | 0 | 8 | 0.41 | 0 | 610 |
| CKBBOB1 (AI) | — | 9 | 7 | 0 | 0 | 6 | 0.28 | 0 | 532 |
| xXBelt (AI) | — | 8 | 1 | 0 | 0 | 5 | 0.30 | 0 | 310 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:21 | sector_1 | Japan | 0 | |
| 4:31 | sector_1 | Japan | 0 | |
| 8:53 | sector_2 | Japan | 0 | |
| 11:24 | sector_2 | Japan | 0 | |
| 16:28 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.