decode: proto 304 · 2466 stat syncs · 854 zone events · 979 soldier mappings · 4.11s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Stalth0@psn | 481▼ -1 | 62 | 33 | 5 | 44 | 3 | 3.65 | 0 | 6283 |
| yutono11@psn | 670▲ +14 | 63 | 51 | 0 | 41 | 4 | 3.71 | 0 | 5022 |
| namebelpy2002 (AI) | — | 33 | 28 | 0 | 28 | 12 | 0.59 | 1 | 3464 |
| jeremin2009 (AI) | — | 38 | 31 | 0 | 8 | 11 | 0.73 | 0 | 2904 |
| SeigneurFido@psn | 854▼ -5 | 51 | 28 | 0 | 1 | 1 | 17.00 | 0 | 2884 |
| TheEufang (AI) | — | 37 | 27 | 1 | 0 | 13 | 0.56 | 1 | 2600 |
| DarkstelhueK (AI) | — | 40 | 27 | 0 | 10 | 12 | 0.62 | 0 | 2529 |
| Jimbus (AI) | — | 38 | 20 | 0 | 0 | 13 | 0.53 | 1 | 2509 |
| UmourBill3 (AI) | — | 43 | 29 | 0 | 0 | 12 | 0.68 | 0 | 2365 |
| ShadowMan (AI) | — | 41 | 24 | 0 | 0 | 11 | 0.69 | 0 | 2330 |
| GabrielChick (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TestoLucas@live | 1939▲ +1 | 100 | 39 | 3 | 45 | 7 | 3.57 | 0 | 7024 |
| owlish_superego6@psn | 948 | 72 | 51 | 0 | 6 | 4 | 3.43 | 0 | 3956 |
| sanguin (AI) | — | 42 | 19 | 1 | 26 | 10 | 0.67 | 0 | 2978 |
| ocrobermoney (AI) | — | 34 | 22 | 0 | 32 | 10 | 0.58 | 0 | 2832 |
| Spaone (AI) | — | 47 | 23 | 0 | 8 | 7 | 1.15 | 0 | 2609 |
| DPTVMC (AI) | — | 33 | 14 | 1 | 0 | 9 | 0.62 | 0 | 1760 |
| Flugznic (AI) | — | 41 | 12 | 0 | 0 | 12 | 0.65 | 0 | 1740 |
| CaptainKile (AI) | — | 36 | 15 | 0 | 0 | 10 | 0.65 | 0 | 1710 |
| Coolkas (AI) | — | 27 | 13 | 0 | 0 | 6 | 0.82 | 0 | 1460 |
| hipibuy1221 (AI) | — | 25 | 12 | 0 | 0 | 7 | 0.71 | 0 | 1150 |
| Domintibalad (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.14 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 18:25 | sector_1_a | Japan | 7 | namebelpy2002, Jimbus, TheEufang |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.