ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-18 07:50start (UTC)
18:28length
761kills
Team 1winner

decode: proto 304 · 1941 stat syncs · 726 zone events · 782 soldier mappings · 3.02s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
CEO_Mufv1096▲ +9618112510310.0609610
aj3fepp1dd (AI)511811851.6503539
shankpeng123 (AI)261803450.9302694
PAKS1K4004471134.4002309
Red1334 (AI)39250051.3002080
ko8fujyyss (AI)29220851.0701978
KristicalPete (AI)292001441.2101640
sepinjisher (AI)31160041.2401490
leonan (AI)26200050.8701424
1moaukat (AI)23160080.5601350

Team 2 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Xungjeytun (AI)312702490.6702964
IlekSand (AI)251703490.5202599
Geonister060 (AI)3115124100.5102468
lucacommy (AI)241801890.4802089
Dijster20 (AI)28192080.7401925
Giorge (AI)292302100.5601809
AnglesKein (AI)27190090.5101645
Gluely (AI)23160090.4301240
NexiHeiton (AI)20130090.4001135
Boss123 (AI)15120070.380960
battledestory 000000.0000

Captures

no captures recorded

All decoded stats (266 values) — raw JSON

1–21 of 21 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathskills_while_attacking_pointkills_while_defending_pointengineer_building_usageengineer_rally_point_usagelong_range_killsfortification_destoyedtank_killsbest_killstreak_rifleengineer_ammo_box_usageheadshotskills_by_anti_tank_kindkills_by_engineer_kindkills_by_rifle_kindlauncher_killsrifle_killsbest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10first_bloodfortification_builtkills_by_assault_kindkills_by_engineer_buildingskills_by_radioman_kindkills_by_saboteur_kindkills_by_tanker_kindkills_using_tanksemiauto_killssubmachine_gun_killstank_kills_by_anti_tank_kindtank_kills_by_tanker_kind
TOTAL10846948176149275514773249113617928788791285119344232061149581111001141630306111611
CEO_Mufv149610101026184181176312511323521431495811001416611161
aj3fepp1dd (AI)7353992523165141518971212
Xungjeytun (AI)6296477724693118927121232
shankpeng123 (AI)92694929528626115181717
IlekSand (AI)125998233489251791717172
Geonister060 (AI)32468782761103120101512121
PAKS1K523091023710444423711027163101130301
lucacommy (AI)320898112509249918991
Red1334 (AI)72080914430639215252
ko8fujyyss (AI)819789202276291152244
Dijster20 (AI)819258892388281681911
Giorge (AI)318097934521029181023111
AnglesKein (AI)91645792353927129191
KristicalPete (AI)216409385245291442077
sepinjisher (AI)4149093832553113416
leonan (AI)2142494133062610520
1moaukat (AI)9135087444192310816
Gluely (AI)312408593541023139161
NexiHeiton (AI)111358343509201191321
Boss123 (AI)496084223971587121
battledestory
1–21 of 21 players
per page

Weapon breakdown

1–25 of 197 weapon rows1238next ›
per page
Player WeaponKills
1moaukatSks 447
1moaukatF14
1moaukatMadsen4
1moaukatMosin M19074
1moaukatMosin M912
1moaukatPpd 342
1moaukatFedorov Rifle 5 Rounds1
1moaukatMosin M441
1moaukatPpsh 41 Obrez Ussr1
AnglesKeinArisaka Type 99 Long6
AnglesKeinJapanese Type I Carcano5
AnglesKeinType Hei Rifle5
AnglesKeinArtillery2
AnglesKeinMp 34 Jp2
AnglesKeinType 100 Paratrooper Smg2
AnglesKeinType 97 Grenade2
AnglesKeinArisaka Type 381
AnglesKeinArisaka Type 38 Carbine1
AnglesKeinArisaka Type 99 Early Short1
AnglesKeinExplosion Pack1
AnglesKeinFn Browning Auto 51
Boss123Arisaka Type 38 Carbine3
Boss123Arisaka Type 99 Early Short3
Boss123Arisaka Type 99 Late3
Boss123Arisaka Type 382
1–25 of 197 weapon rows1238next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.