decode: proto 304 · 1531 stat syncs · 0 zone events · 589 soldier mappings · 1.84s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| OSPwwk@psn | 1573▲ +2 | 50 | 35 | 0 | 7 | 6 | 1.85 | 0 | 3970 |
| Frndnaomi | 400 | 49 | 38 | 0 | 0 | 4 | 1.81 | 0 | 3310 |
| jurikkakak (AI) | — | 41 | 35 | 0 | 6 | 6 | 1.28 | 0 | 2846 |
| fedyasakh767 | 400▼ -41 | 43 | 24 | 1 | 0 | 5 | 2.15 | 0 | 2748 |
| d83tgjpa7j3 (AI) | — | 18 | 16 | 0 | 12 | 3 | 1.20 | 0 | 2654 |
| Rimave#1 | 647▼ -19 | 40 | 22 | 0 | 0 | 3 | 2.50 | 0 | 2353 |
| Dance02 (AI) | — | 15 | 11 | 0 | 8 | 4 | 0.68 | 0 | 1824 |
| MICNE (AI) | — | 12 | 8 | 0 | 8 | 2 | 0.80 | 0 | 1537 |
| mcesa1cdf (AI) | — | 10 | 7 | 0 | 6 | 4 | 0.42 | 0 | 1234 |
| AngelMoon (AI) | — | 17 | 10 | 1 | 0 | 6 | 0.53 | 0 | 1230 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| aguryodadaru (AI) | — | 32 | 10 | 1 | 2 | 7 | 0.82 | 0 | 1848 |
| NickPlayer (AI) | — | 27 | 12 | 0 | 0 | 5 | 0.84 | 0 | 1569 |
| coyculekgi (AI) | — | 21 | 14 | 1 | 8 | 7 | 0.40 | 0 | 1554 |
| Coay1805 (AI) | — | 21 | 13 | 0 | 0 | 5 | 0.68 | 0 | 1284 |
| andrrrmer (AI) | — | 24 | 15 | 0 | 0 | 6 | 0.60 | 0 | 1200 |
| Moudy22 | 425▲ +25 | 27 | 9 | 0 | 0 | 3 | 2.45 | 0 | 1175 |
| niceaf (AI) | — | 25 | 6 | 0 | 4 | 4 | 1.14 | 0 | 1169 |
| BouchtMon (AI) | — | 11 | 9 | 0 | 8 | 6 | 0.31 | 0 | 1082 |
| djz1315 (AI) | — | 18 | 13 | 0 | 0 | 6 | 0.56 | 0 | 1042 |
| asleep-pip9@psn | 868▼ -42 | 10 | 1 | 0 | 0 | 1 | 1.25 | 0 | 330 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:38 | sector_1 | Japan | 0 | |
| 4:09 | sector_1 | Japan | 0 | |
| 7:12 | sector_2 | Japan | 0 | |
| 9:47 | sector_2 | Japan | 0 | |
| 14:59 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.