decode: proto 304 · 1261 stat syncs · 0 zone events · 477 soldier mappings · 3.4s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Nirens#1 | — | 34 | 16 | 1 | 14 | 5 | 1.48 | 0 | 3267 |
| Мыльныйопер ✗ | — | 13 | 12 | 1 | 20 | 3 | 0.87 | 0 | 1137 |
| ВундерВафля | — | 17 | 8 | 0 | 0 | 4 | 1.06 | 0 | 1120 |
| patelsatish54770 | — | 13 | 8 | 0 | 9 | 5 | 0.39 | 0 | 822 |
| kirill2004_andre | — | 14 | 1 | 1 | 0 | 6 | 0.50 | 0 | 795 |
| K_V_V07 | — | 17 | 6 | 0 | 6 | 4 | 0.65 | 0 | 782 |
| mural_redial3@psn ✗ | — | 16 | 3 | 0 | 0 | 6 | 0.53 | 0 | 770 |
| Arlolzz | — | 15 | 8 | 0 | 1 | 6 | 0.37 | 0 | 754 |
| Ibrahim_77_S@psn ✗ | — | 1 | 1 | 0 | 0 | 3 | 0.05 | 0 | 80 |
| Csolazikm | — | 2 | 0 | 0 | 0 | 0 | 0.11 | 0 | 0 |
| MontyDiscoby (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Enitonye (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| MisterTheMonkey (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Alex_163_rus | — | 24 | 12 | 1 | 17 | 1 | 4.00 | 0 | 2738 |
| izasaku | — | 37 | 15 | 2 | 0 | 3 | 2.31 | 0 | 2647 |
| _3JIoY_XoM9I4oK_ | — | 22 | 18 | 0 | 7 | 1 | 4.40 | 0 | 2447 |
| qwidium_RO | — | 33 | 16 | 0 | 7 | 3 | 1.14 | 0 | 2252 |
| adskaymasina | — | 16 | 3 | 2 | 3 | 1 | 1.78 | 0 | 1992 |
| vito_kelvis | — | 28 | 10 | 1 | 3 | 3 | 1.65 | 0 | 1747 |
| LiLGhosther | — | 25 | 12 | 0 | 0 | 2 | 2.50 | 0 | 1355 |
| Shulumun | — | 12 | 2 | 0 | 0 | 2 | 1.33 | 0 | 610 |
| RRenovic (AI) | — | 3 | 1 | 0 | 0 | 2 | 0.30 | 0 | 365 |
| chbartek@psn ✗ | — | 5 | 2 | 0 | 0 | 2 | 0.38 | 0 | 216 |
| Trics | — | 51 | 0 | 3 | 0 | 0 | 2.12 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:59 | sector_1 | Axis | 0 | |
| 7:09 | sector_2 | Axis | 0 | |
| 7:24 | sector_2 | Axis | 0 | |
| 8:47 | sector_3 | Axis | 0 | |
| 9:32 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.