decode: proto 304 · 3090 stat syncs · 1038 zone events · 1202 soldier mappings · 24.28s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KoKoSIK163 | 1572▲ +5 | 192 | 56 | 2 | 21 | 3 | 9.14 | 0 | 10512 |
| agile-jumble3@psn | 1627▲ +5 | 149 | 65 | 3 | 37 | 9 | 2.37 | 0 | 8287 |
| Kowedgollen (AI) | — | 33 | 12 | 0 | 32 | 10 | 0.59 | 0 | 2698 |
| Jusa878994@live | 400 | 51 | 23 | 0 | 0 | 9 | 0.94 | 0 | 2410 |
| eliankilli (AI) | — | 37 | 12 | 1 | 4 | 12 | 0.61 | 0 | 2014 |
| henpe (AI) | — | 38 | 17 | 0 | 0 | 9 | 0.83 | 0 | 2009 |
| IsHamo (AI) | — | 46 | 16 | 0 | 0 | 12 | 0.72 | 0 | 1938 |
| venziguin (AI) | — | 31 | 13 | 0 | 10 | 10 | 0.58 | 0 | 1802 |
| zendonjimato (AI) | — | 36 | 15 | 0 | 0 | 11 | 0.65 | 0 | 1670 |
| Pimhetter (AI) | — | 23 | 10 | 0 | 0 | 10 | 0.46 | 0 | 1214 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DerPutinFicker | 400 | 49 | 34 | 0 | 4 | 1 | 4.45 | 0 | 3145 |
| Julty22931 (AI) | — | 43 | 29 | 0 | 6 | 12 | 0.61 | 1 | 2924 |
| andreoo3140 (AI) | — | 31 | 22 | 0 | 8 | 14 | 0.40 | 1 | 2544 |
| XIXIIIITONISANA (AI) | — | 33 | 21 | 0 | 0 | 12 | 0.46 | 2 | 2535 |
| Casaryyou (AI) | — | 34 | 16 | 0 | 0 | 13 | 0.44 | 2 | 2075 |
| kookegg (AI) | — | 21 | 17 | 0 | 4 | 13 | 0.30 | 1 | 1969 |
| Chander983 (AI) | — | 24 | 15 | 0 | 0 | 10 | 0.42 | 1 | 1720 |
| ykhjnnpjx (AI) | — | 17 | 12 | 0 | 0 | 9 | 0.33 | 1 | 1495 |
| ISchoy8716 (AI) | — | 20 | 13 | 0 | 0 | 12 | 0.28 | 0 | 1370 |
| udco41bofb | 1269▲ +14 | 245 | 0 | 3 | 0 | 0 | 2.78 | 2 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:10 | sector_1_a | USSR | 14 | XIXIIIITONISANA, ykhjnnpjx, Casaryyou, andreoo3140, kookegg |
| 8:36 | sector_2_a | USSR | 6 | udco41bofb, XIXIIIITONISANA, Casaryyou, Chander983 |
| 17:36 | sector_3_b | USSR | 10 | udco41bofb, Julty22931 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.