decode: proto 304 · 2930 stat syncs · 1078 zone events · 1139 soldier mappings · 9.69s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mef_Muka_102@psn | 1824▲ +8 | 269 | 123 | 2 | 19 | 8 | 4.98 | 0 | 13769 |
| Osval18CrakPY@psn | 400 | 105 | 39 | 2 | 0 | 6 | 3.09 | 0 | 6285 |
| s6w2jd6ko (AI) | — | 48 | 18 | 0 | 0 | 9 | 0.92 | 0 | 2180 |
| Migunny (AI) | — | 29 | 13 | 0 | 14 | 11 | 0.50 | 0 | 1968 |
| djangley (AI) | — | 32 | 22 | 1 | 4 | 8 | 0.70 | 0 | 1918 |
| jorty0011067 (AI) | — | 40 | 10 | 0 | 4 | 10 | 0.74 | 0 | 1794 |
| FESASRITE (AI) | — | 21 | 11 | 0 | 10 | 7 | 0.53 | 0 | 1498 |
| adin3330 (AI) | — | 31 | 15 | 0 | 0 | 10 | 0.54 | 0 | 1440 |
| notrazel1 (AI) | — | 21 | 12 | 0 | 6 | 10 | 0.41 | 0 | 1284 |
| RagiKuPSCant (AI) | — | 16 | 6 | 0 | 8 | 7 | 0.42 | 0 | 1018 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tiikawa-usagi10@psn | 1387▲ +32 | 184 | 123 | 2 | 53 | 13 | 3.23 | 2 | 12870 |
| Suparton88100 (AI) | — | 35 | 24 | 0 | 0 | 13 | 0.49 | 2 | 2930 |
| LiSCZ (AI) | — | 41 | 25 | 1 | 0 | 12 | 0.59 | 1 | 2870 |
| Killer61267 (AI) | — | 32 | 22 | 0 | 8 | 8 | 0.70 | 2 | 2754 |
| NickB (AI) | — | 26 | 14 | 0 | 0 | 9 | 0.44 | 2 | 2410 |
| ajhhhghufro (AI) | — | 43 | 30 | 0 | 0 | 13 | 0.54 | 0 | 2395 |
| Juiito (AI) | — | 27 | 17 | 0 | 12 | 14 | 0.33 | 0 | 2223 |
| GhostDann24784 (AI) | — | 24 | 12 | 0 | 14 | 9 | 0.50 | 1 | 2174 |
| BearTitoTheGi (AI) | — | 22 | 12 | 0 | 10 | 10 | 0.38 | 1 | 2044 |
| Levan28943 (AI) | — | 29 | 11 | 0 | 0 | 9 | 0.63 | 2 | 1984 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:57 | sector_1_b | USSR | 7 | Suparton88100, BearTitoTheGi, Levan28943, LiSCZ |
| 11:55 | sector_2_a | USSR | 5 | tiikawa-usagi10@psn, Killer61267, NickB, Levan28943 |
| 18:01 | sector_3_c | USSR | 8 | tiikawa-usagi10@psn, Killer61267, NickB, Suparton88100, GhostDann24784 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.