decode: proto 304 · 1293 stat syncs · 0 zone events · 526 soldier mappings · 3.47s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Studdude98@live | 1475▲ +20 | 68 | 31 | 1 | 11 | 2 | 3.58 | 0 | 3974 |
| Marky3202479@live | 400 | 46 | 39 | 0 | 1 | 2 | 3.54 | 0 | 3560 |
| Burm (AI) | — | 21 | 10 | 0 | 0 | 5 | 0.78 | 0 | 2467 |
| Pepedtredos (AI) | — | 15 | 8 | 0 | 2 | 4 | 0.68 | 0 | 1897 |
| bestroyocoli (AI) | — | 20 | 13 | 1 | 0 | 4 | 0.80 | 0 | 1545 |
| tomasbotska (AI) | — | 14 | 7 | 0 | 0 | 4 | 0.58 | 0 | 1428 |
| WhiteMileg (AI) | — | 18 | 11 | 0 | 2 | 3 | 1.20 | 0 | 1401 |
| kzer12983 (AI) | — | 12 | 4 | 0 | 14 | 4 | 0.55 | 0 | 1382 |
| PorousBee279872@live | 484▼ -165 | 16 | 6 | 0 | 0 | 3 | 1.00 | 0 | 1218 |
| Kafaloytack (AI) | — | 13 | 1 | 0 | 8 | 3 | 0.81 | 0 | 1129 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dbass3rd@live | 405▲ +5 | 31 | 17 | 0 | 20 | 2 | 4.43 | 0 | 2044 |
| Konath (AI) | — | 19 | 9 | 1 | 0 | 4 | 0.90 | 0 | 1145 |
| thepoh (AI) | — | 16 | 6 | 0 | 8 | 4 | 0.55 | 0 | 1044 |
| CheezyGaming (AI) | — | 17 | 8 | 0 | 4 | 5 | 0.52 | 0 | 994 |
| foxiel35181 (AI) | — | 15 | 10 | 0 | 2 | 5 | 0.60 | 0 | 864 |
| t00suzan2112 (AI) | — | 20 | 5 | 0 | 0 | 4 | 0.77 | 0 | 814 |
| doismona11 (AI) | — | 14 | 9 | 0 | 0 | 5 | 0.50 | 0 | 814 |
| SturplePL (AI) | — | 13 | 7 | 0 | 0 | 6 | 0.33 | 0 | 756 |
| Christyn4 (AI) | — | 9 | 7 | 0 | 0 | 6 | 0.26 | 0 | 504 |
| Stlcoastie@live ✗ | 411▼ -38 | 10 | 3 | 0 | 0 | 5 | 0.83 | 0 | 390 |
| GangentDies (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:22 | sector_1 | Japan | 0 | |
| 5:28 | sector_1 | Japan | 0 | |
| 7:45 | sector_2 | Japan | 0 | |
| 9:05 | sector_2 | Japan | 0 | |
| 12:59 | sector_3 | Japan | 0 | |
| 14:21 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.