decode: proto 304 · 2857 stat syncs · 670 zone events · 1040 soldier mappings · 10.92s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| xXsSdD | 1865▼ -4 | 68 | 27 | 0 | 31 | 12 | 1.17 | 2 | 5067 |
| _Mehanoed_ | 1462▼ -8 | 86 | 36 | 1 | 0 | 11 | 1.39 | 0 | 4600 |
| Ivan090207 | 1715▼ -18 | 43 | 23 | 6 | 11 | 13 | 0.55 | 0 | 3850 |
| PavelLoveSmk | 1641▼ -18 | 47 | 33 | 4 | 3 | 9 | 1.31 | 2 | 3842 |
| Polosatik00 | 1382▼ -12 | 60 | 30 | 3 | 7 | 8 | 1.43 | 1 | 3803 |
| VOTAK | 1667▼ -11 | 49 | 32 | 0 | 35 | 6 | 1.53 | 0 | 3683 |
| Vaca_J | 1184▼ -24 | 18 | 11 | 2 | 11 | 12 | 0.41 | 0 | 3383 |
| G0M0TaNk | 1438▼ -50 | 38 | 24 | 1 | 4 | 11 | 0.68 | 0 | 2753 |
| Shogun_Yamamoto | 1579▼ -73 | 41 | 23 | 2 | 0 | 10 | 0.76 | 0 | 2600 |
| ToastUWU3601@live | 400 | 18 | 9 | 0 | 0 | 14 | 0.27 | 0 | 1235 |
| PCCC (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Димасик#14 | 1691▲ +14 | 73 | 12 | 0 | 40 | 7 | 1.92 | 0 | 5092 |
| saeruji | 1528▲ +528 | 81 | 10 | 2 | 0 | 7 | 2.70 | 0 | 3955 |
| Gargoyle1944 | 1707▲ +65 | 54 | 5 | 4 | 19 | 7 | 1.69 | 0 | 3772 |
| molo150 | 1450▲ +228 | 72 | 21 | 3 | 0 | 11 | 1.26 | 0 | 3670 |
| ШОК | 1202▲ +15 | 47 | 15 | 2 | 30 | 11 | 0.69 | 0 | 3593 |
| -sicario- | 1259▲ +18 | 74 | 11 | 2 | 2 | 9 | 1.23 | 0 | 3203 |
| HungarianMan2008 | 1098▲ +63 | 42 | 13 | 2 | 25 | 13 | 0.67 | 0 | 3095 |
| Geolog_197 | 1724▲ +16 | 45 | 13 | 2 | 5 | 4 | 2.25 | 0 | 2666 |
| PradPro30 | 539▲ +4 | 24 | 5 | 1 | 4 | 9 | 0.45 | 0 | 1401 |
| DarkstelhueK (AI) | — | 16 | 5 | 0 | 0 | 10 | 0.31 | 0 | 892 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:06 | sector_1_a | Japan | 12 | PavelLoveSmk, Polosatik00, xXsSdD |
| 17:28 | sector_2_a | Japan | 3 | PavelLoveSmk, xXsSdD |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.