decode: proto 304 · 1721 stat syncs · 0 zone events · 633 soldier mappings · 3.26s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| YURICCCP | 1785▲ +6 | 89 | 36 | 7 | 0 | 1 | 17.80 | 0 | 6439 |
| TenMatus | 1028▼ -8 | 64 | 52 | 0 | 29 | 7 | 1.23 | 0 | 4562 |
| GeneralBolloks | 1154▲ +15 | 43 | 12 | 0 | 18 | 2 | 3.07 | 0 | 3174 |
| eplictical | 985▼ -15 | 45 | 10 | 3 | 0 | 5 | 1.32 | 0 | 2920 |
| FEDOSIY | 1176▼ -12 | 28 | 9 | 1 | 19 | 3 | 1.87 | 0 | 2022 |
| OP_Beluga | 862▲ +5 | 27 | 12 | 0 | 9 | 3 | 2.08 | 0 | 1931 |
| FOREVERYOUNG#1 | 823▼ -177 | 20 | 14 | 0 | 0 | 8 | 0.95 | 0 | 1659 |
| BOBBARTHINE (AI) | — | 13 | 5 | 0 | 0 | 7 | 0.37 | 0 | 1427 |
| ZOV_alex | 1603▼ -3 | 16 | 6 | 0 | 12 | 2 | 0.94 | 0 | 974 |
| tankist-V | 400 | 12 | 5 | 0 | 0 | 3 | 0.71 | 0 | 873 |
| emotedelfazone#1 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kioto20 | 1280▲ +280 | 41 | 14 | 0 | 1 | 8 | 0.98 | 0 | 2339 |
| Xlopik | 1299▲ +299 | 33 | 19 | 0 | 7 | 13 | 0.52 | 0 | 2084 |
| Faikka ✗ | 592▼ -24 | 18 | 12 | 0 | 9 | 9 | 0.50 | 0 | 1208 |
| НКВД | 1716▲ +4 | 21 | 3 | 2 | 4 | 4 | 0.95 | 0 | 1165 |
| Maxime_881112@psn | 1034▼ -11 | 18 | 13 | 0 | 6 | 10 | 0.28 | 0 | 1072 |
| Stratege_2005 | 726▲ +6 | 23 | 8 | 0 | 1 | 6 | 0.85 | 0 | 1044 |
| HarryDevro5886@live | 573▼ -6 | 18 | 7 | 0 | 0 | 6 | 0.78 | 0 | 1010 |
| Ocimu | 1357▲ +44 | 23 | 3 | 0 | 2 | 2 | 2.56 | 0 | 938 |
| Schokoladenlord#1 | 870▼ -5 | 11 | 3 | 1 | 0 | 8 | 0.41 | 0 | 645 |
| Sidcr0c | 400 | 9 | 2 | 0 | 0 | 6 | 0.23 | 0 | 350 |
| moulerno (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:13 | sector_1_a | USSR | 0 | |
| 5:36 | sector_1_a | USSR | 0 | |
| 8:34 | sector_2_a | USSR | 0 | |
| 9:40 | sector_2_a | USSR | 0 | |
| 17:16 | sector_3_a | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.