decode: proto 302 · 1661 stat syncs · 342 zone events · 611 soldier mappings · 2.83s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FlaminGroovies@psn | 764▲ +122 | 32 | 15 | 0 | 2 | 2 | 2.91 | 1 | 2099 |
| spumy-rounders9@psn | 917▼ -83 | 31 | 20 | 1 | 0 | 5 | 0.94 | 0 | 2015 |
| banadyseviv60114 | 955▼ -45 | 22 | 15 | 1 | 1 | 6 | 0.58 | 1 | 1999 |
| muyhyjsho (AI) | — | 15 | 3 | 1 | 6 | 5 | 0.52 | 2 | 1649 |
| TheMapio (AI) | — | 11 | 6 | 0 | 8 | 3 | 0.61 | 2 | 1649 |
| Denis5014@live | 914▼ -86 | 18 | 11 | 0 | 2 | 4 | 0.95 | 0 | 1615 |
| Sam63529 (AI) | — | 18 | 16 | 0 | 0 | 6 | 0.55 | 2 | 1580 |
| KapaKavaha | 960▼ -40 | 29 | 3 | 0 | 2 | 2 | 2.42 | 0 | 1455 |
| jameser65470 (AI) | — | 8 | 6 | 0 | 4 | 5 | 0.31 | 0 | 769 |
| Quainco (AI) | — | 115 | 0 | 0 | 0 | 0 | 5.00 | 3 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Grazaria | 1092▲ +92 | 75 | 36 | 1 | 1 | 4 | 3.75 | 0 | 3834 |
| Umi_Hayabusa | 999▼ -1 | 53 | 16 | 1 | 1 | 6 | 1.20 | 0 | 2779 |
| Amir_2788998 | 1087▲ +87 | 37 | 18 | 0 | 12 | 5 | 1.28 | 0 | 2286 |
| oharvandjsp (AI) | — | 11 | 3 | 0 | 26 | 7 | 0.30 | 0 | 1334 |
| shadowtimino (AI) | — | 13 | 7 | 0 | 0 | 5 | 0.50 | 0 | 900 |
| yoshizawaAkiho | 756▼ -120 | 18 | 5 | 0 | 1 | 2 | 3.00 | 0 | 870 |
| ApeNikes (AI) | — | 10 | 2 | 0 | 6 | 7 | 0.27 | 0 | 813 |
| Elitich81037 (AI) | — | 8 | 3 | 0 | 12 | 7 | 0.18 | 0 | 794 |
| Loga (AI) | — | 4 | 2 | 1 | 0 | 7 | 0.13 | 0 | 403 |
| KAM47906 (AI) | — | 8 | 0 | 0 | 2 | 7 | 0.23 | 0 | 389 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:05 | sector_3_c | Team 1 | 5 | Quainco, muyhyjsho, TheMapio |
| 8:58 | sector_2_a | Team 1 | 6 | Quainco, FlaminGroovies@psn, banadyseviv60114, Sam63529, muyhyjsho |
| 12:53 | o0h12 | Team 1 | 7 | Quainco, Sam63529, TheMapio |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.