decode: proto 302 · 1858 stat syncs · 618 zone events · 519 soldier mappings · 1.41s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| chu_O3O | 1121▲ +91 | 88 | 14 | 1 | 0 | 3 | 8.80 | 0 | 4100 |
| GPMN30-4-1975 | 1243▲ +92 | 51 | 16 | 0 | 7 | 2 | 4.25 | 1 | 3624 |
| Eogefurs (AI) | — | 18 | 8 | 0 | 8 | 2 | 1.12 | 1 | 3394 |
| WillianDragon (AI) | — | 20 | 13 | 0 | 0 | 3 | 1.25 | 0 | 2860 |
| DewKaron (AI) | — | 27 | 13 | 0 | 0 | 4 | 1.23 | 1 | 2475 |
| aposianes210 (AI) | — | 10 | 6 | 0 | 12 | 3 | 0.53 | 1 | 2254 |
| ded222ded | 731▼ -113 | 26 | 17 | 1 | 0 | 0 | 26.00 | 0 | 1980 |
| e32134218 (AI) | — | 15 | 8 | 1 | 4 | 3 | 0.79 | 0 | 1494 |
| VeeDen (AI) | — | 12 | 4 | 0 | 0 | 4 | 0.60 | 2 | 1400 |
| ab946tzuj (AI) | — | 17 | 6 | 0 | 0 | 3 | 0.89 | 0 | 770 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| F18481 (AI) | — | 15 | 12 | 0 | 0 | 3 | 0.83 | 1 | 2264 |
| THELuiTW (AI) | — | 20 | 17 | 0 | 2 | 4 | 0.77 | 1 | 2224 |
| Dely21836 (AI) | — | 19 | 14 | 0 | 0 | 6 | 0.51 | 0 | 2200 |
| ist123 (AI) | — | 16 | 9 | 0 | 4 | 6 | 0.52 | 0 | 1622 |
| mmpax (AI) | — | 25 | 19 | 0 | 4 | 7 | 0.66 | 0 | 1604 |
| BS_R | 860▼ -140 | 16 | 1 | 0 | 0 | 5 | 0.89 | 1 | 1405 |
| xuxusheng ✗ | 710▼ -140 | 14 | 10 | 0 | 0 | 2 | 1.08 | 1 | 1150 |
| armachi1218 (AI) | — | 9 | 2 | 0 | 0 | 6 | 0.24 | 0 | 914 |
| GohanGaming (AI) | — | 3 | 0 | 0 | 0 | 4 | 0.12 | 0 | 645 |
| SoldiapKill (AI) | — | 7 | 0 | 0 | 0 | 2 | 0.39 | 0 | 210 |
| ReddyMilk (AI) | — | 5 | 1 | 0 | 0 | 7 | 0.15 | 0 | 180 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:37 | caparea1 | Team 1 | 12 | VeeDen, DewKaron, Eogefurs |
| 2:04 | caparea3 | Team 2 | 4 | BS_R |
| 2:15 | caparea2 | Team 1 | 5 | aposianes210 |
| 3:33 | caparea3 | Team 1 | 8 | GPMN30-4-1975, VeeDen |
| 3:51 | caparea1 | Team 2 | 7 | xuxusheng, THELuiTW, F18481 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.