decode: proto 302 · 1258 stat syncs · 0 zone events · 504 soldier mappings · 1.62s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SuprGamr9850@live | 1235▼ -34 | 35 | 31 | 1 | 0 | 4 | 1.30 | 0 | 2370 |
| IRViNO | 830▲ +4 | 35 | 20 | 0 | 9 | 1 | 8.75 | 0 | 1962 |
| MARAUDER#2 | 1118▼ -101 | 26 | 14 | 1 | 0 | 0 | 26.00 | 0 | 1875 |
| LordGent (AI) | — | 18 | 15 | 0 | 4 | 4 | 0.69 | 0 | 1242 |
| manxiang (AI) | — | 23 | 12 | 0 | 0 | 4 | 1.10 | 0 | 1154 |
| DHYY (AI) | — | 18 | 11 | 0 | 2 | 5 | 0.67 | 0 | 1038 |
| Evercic (AI) | — | 14 | 9 | 0 | 6 | 5 | 0.52 | 0 | 988 |
| Atalant (AI) | — | 21 | 8 | 0 | 0 | 4 | 0.78 | 0 | 944 |
| SollerHD (AI) | — | 15 | 9 | 0 | 0 | 5 | 0.56 | 0 | 784 |
| kookegg (AI) | — | 16 | 6 | 0 | 2 | 4 | 0.80 | 0 | 774 |
| spicich19862 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Z962952209 | 1167▲ +167 | 64 | 51 | 0 | 14 | 3 | 4.00 | 0 | 4229 |
| limp34983 (AI) | — | 20 | 19 | 0 | 0 | 5 | 0.65 | 0 | 2528 |
| HingSired53951 (AI) | — | 21 | 17 | 0 | 2 | 4 | 0.88 | 0 | 2389 |
| Andreel94811 (AI) | — | 20 | 16 | 0 | 14 | 3 | 1.05 | 0 | 1961 |
| Holes1257 (AI) | — | 13 | 12 | 0 | 6 | 4 | 0.52 | 0 | 1725 |
| VooTthack (AI) | — | 14 | 7 | 0 | 6 | 4 | 0.54 | 0 | 1438 |
| ShiftyFox (AI) | — | 17 | 14 | 0 | 0 | 4 | 0.71 | 0 | 1279 |
| Charemi (AI) | — | 11 | 6 | 0 | 2 | 5 | 0.42 | 0 | 777 |
| Gabopolon (AI) | — | 13 | 4 | 0 | 0 | 4 | 0.65 | 0 | 643 |
| DARTCHEALO69723 (AI) | — | 8 | 2 | 0 | 0 | 2 | 0.38 | 0 | 453 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:23 | sector_1 | Team 2 | 0 | |
| 3:30 | sector_1 | Team 2 | 0 | |
| 6:03 | sector_2 | Team 2 | 0 | |
| 6:39 | sector_2 | Team 2 | 0 | |
| 10:21 | sector_3 | Team 2 | 0 | |
| 13:23 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.