decode: proto 302 · 2515 stat syncs · 1482 zone events · 972 soldier mappings · 4.31s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SaVvYy2593@live | 1205▲ +85 | 177 | 61 | 4 | 1 | 8 | 3.00 | 0 | 8239 |
| SanTaMu3rTe8634@live | 1054▼ -57 | 123 | 44 | 0 | 7 | 5 | 4.24 | 0 | 5962 |
| xGhost1703 (AI) | — | 40 | 21 | 0 | 12 | 5 | 1.38 | 0 | 2594 |
| xazskhecop (AI) | — | 38 | 14 | 1 | 4 | 6 | 1.36 | 0 | 2159 |
| Minge43369 (AI) | — | 41 | 17 | 0 | 4 | 7 | 1.02 | 0 | 2152 |
| qidak540579 (AI) | — | 37 | 18 | 0 | 6 | 8 | 0.74 | 0 | 2104 |
| CodeTors (AI) | — | 40 | 15 | 0 | 2 | 7 | 0.89 | 0 | 1948 |
| jarmaxiao1221 (AI) | — | 18 | 8 | 0 | 20 | 4 | 0.75 | 0 | 1624 |
| CselRoul (AI) | — | 31 | 9 | 1 | 4 | 7 | 0.84 | 0 | 1580 |
| NachangCacoSn (AI) | — | 18 | 9 | 0 | 2 | 5 | 0.72 | 0 | 1164 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RoDINEEDYLS3@live | 891▼ -0 | 63 | 33 | 1 | 77 | 3 | 3.71 | 1 | 6422 |
| berbombong (AI) | — | 38 | 20 | 1 | 14 | 10 | 0.66 | 0 | 3229 |
| BooghisKacon (AI) | — | 37 | 20 | 0 | 22 | 12 | 0.57 | 1 | 2863 |
| Hater61205 (AI) | — | 39 | 25 | 0 | 0 | 10 | 0.65 | 1 | 2685 |
| kirivan1234 (AI) | — | 48 | 25 | 0 | 0 | 11 | 0.86 | 0 | 2590 |
| meche903 (AI) | — | 27 | 8 | 0 | 26 | 13 | 0.43 | 1 | 2339 |
| Keking23927 (AI) | — | 29 | 18 | 0 | 0 | 10 | 0.54 | 1 | 2145 |
| Strame35690 (AI) | — | 32 | 9 | 1 | 0 | 14 | 0.41 | 1 | 1785 |
| Alitebaota85 (AI) | — | 25 | 15 | 0 | 0 | 11 | 0.45 | 0 | 1295 |
| agantis (AI) | — | 20 | 16 | 0 | 0 | 11 | 0.32 | 0 | 1175 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:15 | sector_1 | Team 2 | 10 | RoDINEEDYLS3@live, Keking23927, BooghisKacon, Strame35690, meche903 |
| 14:06 | nhnpnxn | Team 2 | 4 | Hater61205 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.