decode: proto 302 · 2778 stat syncs · 1384 zone events · 1025 soldier mappings · 2.2s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BrashyWat (AI) | — | 107 | 34 | 0 | 26 | 7 | 2.97 | 0 | 6479 |
| redphoenix1601@live | 894▲ +92 | 120 | 73 | 0 | 0 | 9 | 2.50 | 0 | 6190 |
| FrankingSaker (AI) | — | 35 | 26 | 0 | 24 | 9 | 0.70 | 0 | 2918 |
| lewan56346 (AI) | — | 34 | 24 | 0 | 26 | 9 | 0.68 | 0 | 2794 |
| FixusChao (AI) | — | 41 | 29 | 0 | 12 | 8 | 0.91 | 0 | 2588 |
| Frank9588@live | 925▼ -75 | 49 | 29 | 0 | 0 | 5 | 2.58 | 0 | 2500 |
| LordyIMCCG (AI) | — | 33 | 15 | 0 | 14 | 11 | 0.58 | 0 | 2369 |
| Kaketlip23 (AI) | — | 43 | 30 | 0 | 0 | 9 | 1.02 | 0 | 2354 |
| mengedczci6664 (AI) | — | 37 | 31 | 0 | 2 | 8 | 0.84 | 0 | 2266 |
| Umrok (AI) | — | 30 | 13 | 0 | 0 | 9 | 0.65 | 0 | 1458 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Deady (AI) | — | 49 | 32 | 0 | 30 | 8 | 1.11 | 1 | 4579 |
| RakingMadik (AI) | — | 40 | 31 | 0 | 38 | 12 | 0.58 | 1 | 4018 |
| KillSwitch74463@live | 872▼ -128 | 54 | 35 | 2 | 0 | 0 | 54.00 | 0 | 3946 |
| antoz11252 (AI) | — | 48 | 37 | 0 | 0 | 9 | 0.94 | 2 | 3455 |
| enterfisbeld (AI) | — | 45 | 32 | 0 | 2 | 10 | 0.82 | 1 | 3349 |
| GodsKim420 (AI) | — | 37 | 29 | 0 | 22 | 12 | 0.56 | 0 | 3129 |
| Maciege88921 (AI) | — | 42 | 30 | 0 | 0 | 12 | 0.63 | 1 | 3115 |
| Echileye (AI) | — | 36 | 24 | 0 | 0 | 11 | 0.63 | 1 | 2955 |
| Curtent42301 (AI) | — | 32 | 25 | 0 | 0 | 11 | 0.51 | 2 | 2765 |
| Curris133 (AI) | — | 36 | 28 | 0 | 0 | 12 | 0.55 | 1 | 2604 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:46 | sector_1_a | Team 2 | 23 | antoz11252, Curris133, RakingMadik, Curtent42301, Deady, Maciege88921 |
| 15:10 | sector_2_b | Team 2 | 12 | Echileye, antoz11252, Curtent42301, enterfisbeld |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.