decode: proto 302 · 2810 stat syncs · 1008 zone events · 1043 soldier mappings · 2.84s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dfyz_13032 | 1136▲ +136 | 167 | 82 | 0 | 0 | 7 | 4.51 | 0 | 8070 |
| TONITruum | 1012▲ +12 | 153 | 58 | 3 | 0 | 9 | 2.47 | 0 | 7220 |
| splothachisthe (AI) | — | 64 | 23 | 1 | 10 | 7 | 1.60 | 0 | 4105 |
| Thundenix (AI) | — | 39 | 16 | 0 | 8 | 8 | 0.81 | 0 | 2144 |
| dxjtnje3oj (AI) | — | 37 | 21 | 0 | 16 | 7 | 0.86 | 0 | 2128 |
| Palkennie4211 (AI) | — | 21 | 12 | 0 | 28 | 8 | 0.48 | 0 | 2117 |
| Tacke (AI) | — | 42 | 15 | 1 | 4 | 7 | 1.05 | 0 | 2064 |
| bilybabox111 (AI) | — | 28 | 8 | 0 | 8 | 8 | 0.62 | 0 | 1559 |
| OxTabeN (AI) | — | 20 | 17 | 0 | 0 | 4 | 0.91 | 0 | 1270 |
| mariejiopv (AI) | — | 14 | 6 | 0 | 12 | 5 | 0.50 | 0 | 1078 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| leonRagoz | 1024▼ -83 | 104 | 60 | 1 | 5 | 11 | 2.36 | 3 | 7059 |
| LilPurosE (AI) | — | 27 | 18 | 0 | 24 | 12 | 0.41 | 3 | 3728 |
| daviyu0012028 (AI) | — | 55 | 31 | 0 | 12 | 11 | 0.85 | 1 | 3634 |
| Raezidaht (AI) | — | 32 | 16 | 0 | 24 | 9 | 0.55 | 2 | 3254 |
| Kristioniscuc (AI) | — | 19 | 11 | 0 | 34 | 12 | 0.30 | 1 | 2913 |
| Deady (AI) | — | 38 | 29 | 0 | 0 | 15 | 0.46 | 1 | 2810 |
| Dely21836 (AI) | — | 38 | 25 | 2 | 0 | 10 | 0.66 | 1 | 2735 |
| rassiuus (AI) | — | 35 | 26 | 0 | 0 | 10 | 0.65 | 1 | 2309 |
| Davidkylal (AI) | — | 22 | 10 | 1 | 14 | 9 | 0.49 | 1 | 2204 |
| antoz11252 (AI) | — | 30 | 19 | 0 | 2 | 12 | 0.48 | 0 | 1864 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:41 | sector_1_a | Team 2 | 17 | leonRagoz, Raezidaht, daviyu0012028, Dely21836, Deady, Davidkylal, LilPurosE |
| 16:49 | sector_2_a | Team 2 | 5 | leonRagoz, rassiuus, LilPurosE |
| 22:01 | sector_3_a | Team 2 | 6 | leonRagoz, Raezidaht, Kristioniscuc, LilPurosE |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.