decode: proto 302 · 2277 stat syncs · 848 zone events · 648 soldier mappings · 1.83s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Nev59277 | 1132▲ +132 | 100 | 60 | 0 | 0 | 2 | 7.69 | 0 | 5920 |
| Schorni_0815#1 | 956▼ -44 | 55 | 30 | 0 | 5 | 2 | 3.93 | 1 | 4340 |
| QeQs#1 | 983▼ -128 | 64 | 15 | 1 | 0 | 5 | 1.94 | 0 | 3050 |
| AnicosCanchay (AI) | — | 16 | 7 | 0 | 0 | 5 | 0.64 | 3 | 2870 |
| pajoot (AI) | — | 15 | 12 | 0 | 20 | 4 | 0.71 | 1 | 2334 |
| Uncijitt31801 (AI) | — | 18 | 13 | 0 | 0 | 5 | 0.67 | 2 | 2200 |
| zbc14dngzz (AI) | — | 20 | 14 | 0 | 4 | 4 | 0.80 | 1 | 2009 |
| saulexvie (AI) | — | 9 | 3 | 0 | 22 | 6 | 0.28 | 1 | 1829 |
| JokerBorse (AI) | — | 14 | 9 | 0 | 0 | 7 | 0.41 | 1 | 1440 |
| ye67kn93mr (AI) | — | 12 | 9 | 0 | 0 | 5 | 0.48 | 0 | 1100 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| landonjose5549#1 | 1185▲ +185 | 94 | 57 | 1 | 0 | 5 | 2.69 | 1 | 6479 |
| zVilola (AI) | — | 23 | 17 | 0 | 10 | 7 | 0.52 | 1 | 2974 |
| rocktomo1963@live | 866▼ -134 | 43 | 17 | 0 | 0 | 0 | 43.00 | 0 | 2485 |
| Math (AI) | — | 11 | 9 | 0 | 0 | 3 | 0.65 | 1 | 2448 |
| Caspielik (AI) | — | 8 | 4 | 0 | 10 | 4 | 0.27 | 0 | 2369 |
| MellekTox (AI) | — | 11 | 3 | 0 | 14 | 6 | 0.30 | 1 | 1839 |
| patrick121 (AI) | — | 15 | 13 | 0 | 0 | 7 | 0.38 | 1 | 1565 |
| amonisbarolix1 (AI) | — | 13 | 6 | 0 | 12 | 8 | 0.30 | 0 | 1464 |
| za1ptnnmk5 (AI) | — | 18 | 14 | 0 | 0 | 8 | 0.38 | 0 | 1285 |
| SandoChi63167 (AI) | — | 6 | 2 | 0 | 2 | 5 | 0.20 | 0 | 358 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:42 | street | Team 2 | 12 | MellekTox, zVilola, Math, patrick121 |
| 1:42 | capzone[poly] | Team 1 | 9 | Schorni_0815#1, AnicosCanchay, Uncijitt31801, pajoot |
| 1:47 | hotel | Team 2 | 4 | landonjose5549#1 |
| 3:39 | street | Team 1 | 7 | AnicosCanchay, zbc14dngzz |
| 5:12 | hotel | Team 1 | 4 | AnicosCanchay, Uncijitt31801, JokerBorse, saulexvie |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.