decode: proto 302 · 2830 stat syncs · 1176 zone events · 1050 soldier mappings · 2.27s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| salted-cabbage03@psn | 1154▲ +154 | 159 | 105 | 2 | 62 | 6 | 4.18 | 0 | 9810 |
| KingCake_Baby@psn | 887▼ -113 | 94 | 34 | 0 | 11 | 4 | 4.27 | 0 | 4735 |
| Tola (AI) | — | 47 | 30 | 0 | 22 | 10 | 0.96 | 0 | 3132 |
| Red211 (AI) | — | 51 | 18 | 0 | 10 | 8 | 1.02 | 0 | 2644 |
| OneDen1382 (AI) | — | 50 | 36 | 0 | 0 | 9 | 0.96 | 0 | 2610 |
| oliverorman16 (AI) | — | 35 | 16 | 0 | 4 | 9 | 0.64 | 0 | 1958 |
| agulan20425 (AI) | — | 37 | 21 | 0 | 2 | 9 | 0.67 | 0 | 1934 |
| senchiepoplad (AI) | — | 27 | 21 | 0 | 8 | 9 | 0.59 | 0 | 1864 |
| Case11710 (AI) | — | 31 | 17 | 0 | 6 | 10 | 0.58 | 0 | 1794 |
| bobwadk (AI) | — | 27 | 18 | 0 | 0 | 6 | 0.96 | 0 | 1720 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JeranimLeng (AI) | — | 49 | 33 | 0 | 38 | 11 | 0.71 | 1 | 4718 |
| natedoss413@psn | 814▼ -82 | 39 | 27 | 2 | 0 | 7 | 1.56 | 2 | 4265 |
| shuo1173 (AI) | — | 60 | 28 | 0 | 14 | 10 | 1.11 | 2 | 4163 |
| bombod (AI) | — | 54 | 47 | 1 | 0 | 10 | 0.89 | 0 | 3835 |
| Cryptolon (AI) | — | 48 | 39 | 0 | 0 | 11 | 0.79 | 2 | 3675 |
| joseffee (AI) | — | 42 | 33 | 1 | 2 | 11 | 0.63 | 1 | 3189 |
| legetazass3739 (AI) | — | 32 | 9 | 1 | 16 | 9 | 0.62 | 1 | 2738 |
| jandfull7 (AI) | — | 32 | 20 | 0 | 0 | 10 | 0.56 | 1 | 2230 |
| patrick501 (AI) | — | 32 | 19 | 0 | 0 | 11 | 0.50 | 2 | 2225 |
| ColdBob (AI) | — | 39 | 30 | 0 | 0 | 12 | 0.62 | 0 | 2180 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:47 | sector_1_b | Team 2 | 18 | natedoss413@psn, JeranimLeng, Cryptolon, patrick501, jandfull7 |
| 16:04 | sector_2_a | Team 2 | 6 | natedoss413@psn, shuo1173, patrick501 |
| 21:53 | sector_3_b | Team 2 | 8 | shuo1173, legetazass3739, Cryptolon, joseffee |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.