decode: proto 302 · 2107 stat syncs · 0 zone events · 818 soldier mappings · 5.25s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Djblack2903 | 910▲ +70 | 96 | 5 | 1 | 0 | 5 | 6.40 | 0 | 3605 |
| Sosssd | 568▲ +38 | 63 | 14 | 0 | 16 | 3 | 4.85 | 0 | 3468 |
| Itmond (AI) | — | 34 | 24 | 0 | 0 | 7 | 0.94 | 0 | 2600 |
| Prinator0 (AI) | — | 27 | 16 | 0 | 24 | 6 | 0.84 | 0 | 2526 |
| Dumples29108 (AI) | — | 36 | 23 | 0 | 2 | 6 | 1.00 | 0 | 2382 |
| serfcedes ✗ | — | 37 | 16 | 0 | 0 | 1 | 7.40 | 0 | 2145 |
| kback360 | 846▼ -74 | 22 | 12 | 1 | 22 | 5 | 0.81 | 0 | 2088 |
| ergamerwitch (AI) | — | 26 | 13 | 0 | 2 | 7 | 0.70 | 0 | 1388 |
| Isassinstastian (AI) | — | 27 | 7 | 0 | 2 | 8 | 0.59 | 0 | 1354 |
| Handson1231 (AI) | — | 32 | 8 | 0 | 0 | 7 | 0.86 | 0 | 1280 |
| denichest34986 (AI) | — | 26 | 10 | 0 | 2 | 7 | 0.72 | 0 | 1274 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Aliansya | 1178▲ +55 | 84 | 66 | 1 | 34 | 8 | 2.00 | 0 | 6858 |
| Yamamoto_Heiha | 670▼ -67 | 68 | 57 | 0 | 22 | 10 | 0.93 | 0 | 6046 |
| Johnxy8 (AI) | — | 31 | 27 | 0 | 14 | 8 | 0.78 | 0 | 2969 |
| Kur34695 (AI) | — | 18 | 13 | 0 | 6 | 6 | 0.49 | 0 | 1714 |
| slifestaboi (AI) | — | 30 | 11 | 0 | 0 | 8 | 0.71 | 0 | 1413 |
| lbjot3594 (AI) | — | 25 | 14 | 0 | 0 | 9 | 0.47 | 0 | 1270 |
| blankov (AI) | — | 17 | 12 | 0 | 0 | 7 | 0.44 | 0 | 1050 |
| Abruchr (AI) | — | 7 | 4 | 0 | 0 | 5 | 0.23 | 0 | 745 |
| Baby31606 (AI) | — | 12 | 4 | 0 | 0 | 7 | 0.31 | 0 | 520 |
| PsyGagri (AI) | — | 9 | 4 | 0 | 0 | 6 | 0.24 | 0 | 474 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:13 | sector_1 | Team 2 | 0 | |
| 3:38 | sector_1 | Team 2 | 0 | |
| 5:36 | sector_2 | Team 2 | 0 | |
| 8:39 | sector_2 | Team 2 | 0 | |
| 18:21 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.