decode: proto 302 · 3071 stat syncs · 1190 zone events · 1000 soldier mappings · 14.34s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DYXSCASANOVA@psn | 1037▲ +60 | 120 | 83 | 0 | 0 | 3 | 6.67 | 2 | 8470 |
| danswhick16@live | 1318▼ -99 | 90 | 42 | 0 | 0 | 6 | 4.29 | 2 | 5570 |
| RobbySlayer (AI) | — | 62 | 21 | 1 | 34 | 9 | 1.27 | 0 | 4843 |
| gonparplay1331 (AI) | — | 47 | 15 | 0 | 34 | 11 | 0.81 | 0 | 3733 |
| dayu110794 (AI) | — | 42 | 14 | 0 | 14 | 7 | 1.14 | 0 | 3533 |
| dogentrykay (AI) | — | 47 | 19 | 0 | 0 | 7 | 1.15 | 1 | 3279 |
| ZheeTAME (AI) | — | 49 | 22 | 1 | 0 | 9 | 1.02 | 0 | 2790 |
| you2001 (AI) | — | 43 | 19 | 0 | 0 | 8 | 1.05 | 0 | 2685 |
| otka17883 (AI) | — | 30 | 18 | 1 | 0 | 8 | 0.64 | 0 | 2400 |
| JingSlode (AI) | — | 28 | 15 | 0 | 0 | 8 | 0.67 | 1 | 1985 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Allukettu@live | 916▼ -17 | 81 | 53 | 2 | 22 | 2 | 4.50 | 0 | 5178 |
| Frezuni (AI) | — | 46 | 25 | 0 | 6 | 12 | 0.65 | 1 | 3758 |
| Crusherme (AI) | — | 49 | 27 | 0 | 6 | 7 | 1.32 | 0 | 3518 |
| TwitchtvChin (AI) | — | 40 | 21 | 0 | 12 | 11 | 0.63 | 1 | 3413 |
| OxTabeN (AI) | — | 43 | 24 | 0 | 16 | 13 | 0.59 | 0 | 3259 |
| Moneylord (AI) | — | 30 | 14 | 0 | 14 | 12 | 0.45 | 1 | 2874 |
| DevilishyDook (AI) | — | 24 | 12 | 0 | 12 | 10 | 0.44 | 1 | 2328 |
| Bigbacks (AI) | — | 23 | 11 | 0 | 0 | 10 | 0.48 | 0 | 1940 |
| Rock19162 (AI) | — | 32 | 12 | 0 | 0 | 13 | 0.42 | 0 | 1600 |
| Stalutia82275 (AI) | — | 19 | 13 | 0 | 0 | 11 | 0.33 | 0 | 1575 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:39 | sector_3_a | Team 1 | 6 | danswhick16@live, DYXSCASANOVA@psn |
| 8:19 | sector_4_a | Team 1 | 5 | danswhick16@live, DYXSCASANOVA@psn, dogentrykay, JingSlode |
| 12:03 | sector_5_a | Team 2 | 5 | DevilishyDook, TwitchtvChin, Frezuni, Moneylord |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.