decode: proto 302 · 1767 stat syncs · 0 zone events · 717 soldier mappings · 6.19s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BigBag#2 | 1067▲ +67 | 68 | 26 | 1 | 1 | 6 | 2.00 | 0 | 3508 |
| Achtung125 | 1303▲ +19 | 68 | 15 | 1 | 4 | 6 | 2.27 | 0 | 3448 |
| Rama97158 | 939▼ -61 | 60 | 26 | 0 | 0 | 4 | 3.53 | 0 | 3325 |
| TheGreatZeta | 825▼ -175 | 32 | 23 | 0 | 0 | 5 | 1.03 | 0 | 1870 |
| johnidatornic1 (AI) | — | 22 | 16 | 0 | 2 | 7 | 0.61 | 0 | 1286 |
| poom2455 (AI) | — | 17 | 16 | 0 | 0 | 3 | 1.06 | 0 | 1090 |
| CarlorNovoRon (AI) | — | 19 | 10 | 0 | 0 | 5 | 0.63 | 0 | 1022 |
| GodSilva (AI) | — | 16 | 12 | 0 | 0 | 4 | 0.70 | 0 | 874 |
| mistermarcu (AI) | — | 11 | 8 | 0 | 2 | 5 | 0.44 | 0 | 764 |
| lipedddoggyt (AI) | — | 8 | 4 | 0 | 0 | 1 | 1.60 | 0 | 460 |
| peterman241 (AI) | — | 14 | 0 | 0 | 0 | 0 | 0.67 | 0 | 0 |
| papaSTYSW (AI) | — | 13 | 0 | 0 | 0 | 0 | 0.81 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HopelessLife | 1151▲ +151 | 55 | 25 | 2 | 0 | 7 | 2.29 | 0 | 2950 |
| motan25651 (AI) | — | 28 | 20 | 0 | 4 | 8 | 0.67 | 0 | 2264 |
| 2007 (AI) | — | 19 | 13 | 0 | 14 | 9 | 0.43 | 0 | 2003 |
| PLCortino (AI) | — | 17 | 16 | 0 | 0 | 7 | 0.41 | 0 | 1938 |
| HiNik990 | 744▼ -38 | 24 | 20 | 0 | 0 | 5 | 1.09 | 0 | 1815 |
| samanhaissev (AI) | — | 17 | 17 | 0 | 12 | 8 | 0.36 | 0 | 1788 |
| Marley84803 (AI) | — | 13 | 9 | 0 | 0 | 7 | 0.30 | 0 | 1280 |
| Memefels12700 (AI) | — | 14 | 4 | 0 | 12 | 4 | 0.56 | 0 | 1077 |
| masvinsom (AI) | — | 16 | 7 | 0 | 0 | 7 | 0.35 | 0 | 953 |
| Tanden96 (AI) | — | 65 | 0 | 3 | 0 | 0 | 2.32 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:01 | sector_1 | Team 2 | 0 | |
| 10:10 | sector_2 | Team 2 | 0 | |
| 14:25 | sector_2 | Team 2 | 0 | |
| 17:34 | sector_3 | Team 2 | 0 | |
| 20:13 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.