decode: proto 302 · 2312 stat syncs · 0 zone events · 919 soldier mappings · 7.97s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| outlying_blouse0@psn | 898▲ +24 | 162 | 119 | 5 | 0 | 0 | 81.00 | 0 | 12228 |
| deemHeys (AI) | — | 42 | 27 | 0 | 0 | 9 | 0.82 | 0 | 2443 |
| dombiki9 (AI) | — | 26 | 15 | 0 | 22 | 9 | 0.53 | 0 | 2307 |
| baranmolo (AI) | — | 20 | 14 | 0 | 20 | 9 | 0.39 | 0 | 2184 |
| GodNatchNii (AI) | — | 30 | 18 | 0 | 0 | 12 | 0.45 | 0 | 2028 |
| laidbunny1 (AI) | — | 30 | 25 | 0 | 0 | 9 | 0.60 | 0 | 2023 |
| MrTigneman (AI) | — | 22 | 14 | 0 | 0 | 8 | 0.54 | 0 | 1896 |
| BlackHe (AI) | — | 24 | 16 | 0 | 4 | 7 | 0.56 | 0 | 1654 |
| BoyLeen (AI) | — | 25 | 16 | 0 | 0 | 10 | 0.47 | 0 | 1290 |
| moppie12@live | 400▼ -4 | 15 | 13 | 0 | 0 | 3 | 0.88 | 0 | 950 |
| AgileJeans95162@live ✗ | — | 5 | 5 | 0 | 0 | 3 | 0.36 | 0 | 622 |
| yenorn (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CoffeeRogue5130@live | 1122▲ +128 | 120 | 50 | 0 | 35 | 8 | 2.50 | 0 | 5714 |
| DeadlyVase14033@live | 978▼ -22 | 59 | 39 | 0 | 0 | 8 | 1.37 | 0 | 3220 |
| BanyuXTheGaming (AI) | — | 31 | 15 | 1 | 36 | 5 | 1.00 | 0 | 3113 |
| GOSO (AI) | — | 37 | 11 | 0 | 24 | 6 | 1.06 | 0 | 2608 |
| sisciabra (AI) | — | 34 | 22 | 0 | 0 | 8 | 0.77 | 0 | 2210 |
| JenPlay (AI) | — | 41 | 17 | 0 | 0 | 5 | 1.37 | 0 | 2060 |
| elpuliton (AI) | — | 34 | 17 | 0 | 10 | 6 | 0.92 | 0 | 2008 |
| xhang2001 (AI) | — | 32 | 18 | 0 | 0 | 8 | 0.78 | 0 | 1724 |
| Kevin65314 (AI) | — | 20 | 11 | 0 | 10 | 10 | 0.31 | 0 | 1368 |
| apstringamptiv (AI) | — | 22 | 9 | 0 | 2 | 5 | 0.79 | 0 | 1096 |
| TheSoulletShie (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.43 | 0 | 0 |
| krlopluma (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:04 | sector_1 | Team 1 | 0 | |
| 14:37 | sector_2 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.