ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion (counter) · invasion · SQUADS · standard
2026-06-11 02:02start (UTC)
25:32length
939kills
Team 1winner

decode: proto 302 · 2538 stat syncs · 1162 zone events · 957 soldier mappings · 6.77s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
KIRIN900@psn770▲ +901879124045.84010310
berserkerslayer1@psn783▼ -10699561044.9505150
TheGamernp (AI)422601471.1102804
ezong401 (AI)39220480.9102234
ishantoss05 (AI)42180481.0802228
Masico (AI)32141080.7401839
EpicAzmazs (AI)30180060.9701720
Crimpson80915 (AI)30100890.6201594
TimmyXD (AI)241201060.6701494
Fincetoatt (AI)24140460.6501355

Team 2 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Curris133 (AI)432414480.8814498
Hater61205 (AI)453500100.7913360
Brahmash (AI)3025124120.4313194
Gaba9217 (AI)3932014100.6803179
Zhaisecko (AI)37291090.7612835
Breaky (AI)37192090.7702510
sapoptorz (AI)252104100.4212059
lilr85858 (AI)261900110.4201550
Omeedy11659 (AI)169014110.2701529
cpemate (AI)430010.800270
Kile (AI) 5400001.1700

Captures

1–1 of 1 captures
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Time ZoneTeamSoldiersCredited players
14:03sector_1_aTeam 212Zhaisecko, Curris133, Brahmash, Hater61205, sapoptorz
1–1 of 1 captures
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All decoded stats (283 values) — raw JSON

1–21 of 21 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsassistsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointtank_killslong_range_killspoints_capturedengineer_ammo_box_usagefortification_destoyedbest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10headshotskills_by_assault_kindkills_by_rifle_kindkills_by_sniper_kindsemiauto_killssubmachine_gun_killsartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_pistolbest_killstreak_riflecrew_tnt_killsfirst_bloodfortification_builtgrenade_killsinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_engineer_kindkills_by_medic_kindkills_by_radioman_kindlauncher_killspistol_killsrifle_killstank_kills_by_anti_tank_kindtank_kills_by_assault_kindvehicle_tnt_kills
TOTAL55712242041108841678505671571269083216281920574414624412511778814229222275142193022125213121
KIRIN900@psn1031014302032518715541618159121332427128101638539829222542301221
berserkerslayer1@psn51501423232059995411561117191162453935442792252131
Curris133 (AI)4498126244984327872222241111
Hater61205 (AI)3360115845710452010735212
Brahmash (AI)3194113027012301512512122511
Gaba9217 (AI)3179122735710391510377321
Zhaisecko (AI)28351248449937289329111
TheGamernp (AI)2804132083884221797726
Breaky (AI)2510115074893723981921
ezong401 (AI)22341290343939208132222
ishantoss05 (AI)2228130373994233842182
sapoptorz (AI)2059118336010251710222211
Masico (AI)183912977439322587141
EpicAzmazs (AI)17201336331730166618
Crimpson80915 (AI)15941257348102911974410
lilr85858 (AI)15501213262112612116192
Omeedy11659 (AI)15291189260111691147791
TimmyXD (AI)149413281367248635512
Fincetoatt (AI)1355134823772415652142
cpemate (AI)2701122514213
Kile (AI)
1–21 of 21 players
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Weapon breakdown

1–25 of 248 weapon rows12310next ›
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Player WeaponKills
BrahmashExplosion Pack4
BrahmashNambu Type 97 Lmg4
BrahmashArisaka Type 99 Early Sniper3
BrahmashArisaka Type 99 Long3
BrahmashNambu Type 2A Smg3
BrahmashType 100 Paratrooper Smg3
BrahmashType 11 Lmg3
BrahmashArisaka Type 382
BrahmashThompson M1921 Jp2
BrahmashType Hei Rifle2
BrahmashArtillery1
BrahmashArisaka Type 38 Carbine1
BrahmashArisaka Type 99 Late1
BrahmashMp 28 Jp1
BreakyExplosion Pack8
BreakyType 11 Lmg7
BreakyArisaka Type 99 Early Short4
BreakyNambu Type 97 Lmg4
BreakyArisaka Type 99 Long3
BreakyArisaka Type 99 Long Sniper2
BreakyMp 34 Jp2
BreakyNambu Type 96 Lmg2
BreakyType 100 Smg Early2
Breaky37Mm Type 941
BreakyArisaka Type 38 Carbine1
1–25 of 248 weapon rows12310next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.