decode: proto 302 · 1510 stat syncs · 0 zone events · 578 soldier mappings · 3.96s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| bkm0 | 1356▲ +18 | 67 | 18 | 1 | 22 | 4 | 3.94 | 0 | 3692 |
| Plan__Man | 947▲ +26 | 51 | 24 | 1 | 10 | 3 | 2.83 | 0 | 3326 |
| Dickzarr71180 (AI) | — | 38 | 30 | 1 | 0 | 4 | 1.65 | 0 | 3268 |
| MennaceGibbler | 1006▲ +6 | 37 | 20 | 0 | 13 | 4 | 1.48 | 0 | 2690 |
| OCHAZI122 (AI) | — | 22 | 15 | 0 | 0 | 5 | 0.73 | 0 | 2263 |
| NameCrazycat13 | 599▼ -105 | 26 | 17 | 0 | 0 | 2 | 2.89 | 0 | 1860 |
| zooncome (AI) | — | 18 | 10 | 1 | 12 | 4 | 0.75 | 0 | 1819 |
| aliminulov16 (AI) | — | 13 | 7 | 0 | 4 | 5 | 0.41 | 0 | 1429 |
| jamenkinbacks (AI) | — | 16 | 7 | 0 | 0 | 4 | 0.73 | 0 | 1088 |
| OrMeTiper (AI) | — | 12 | 7 | 0 | 2 | 4 | 0.52 | 0 | 909 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dude5555 | 1507▲ +217 | 49 | 16 | 0 | 0 | 1 | 16.33 | 0 | 2185 |
| AutinDavii (AI) | — | 19 | 8 | 1 | 8 | 6 | 0.59 | 0 | 1523 |
| THEJuan ✗ | 936▼ -16 | 25 | 12 | 0 | 1 | 9 | 0.89 | 0 | 1244 |
| 6ekor6tym (AI) | — | 14 | 8 | 0 | 2 | 4 | 0.47 | 0 | 1118 |
| mudge62 ✗ | 456▼ -23 | 23 | 12 | 0 | 0 | 8 | 0.45 | 0 | 1100 |
| DEDMORNET (AI) | — | 13 | 6 | 0 | 10 | 6 | 0.36 | 0 | 972 |
| DaNaMan (AI) | — | 18 | 7 | 0 | 2 | 5 | 0.64 | 0 | 952 |
| TheBoobquot (AI) | — | 14 | 1 | 0 | 10 | 6 | 0.47 | 0 | 898 |
| lingong16362 (AI) | — | 16 | 6 | 0 | 0 | 5 | 0.50 | 0 | 664 |
| y9f1krecj (AI) | — | 15 | 4 | 0 | 0 | 6 | 0.47 | 0 | 640 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:51 | sector_1 | Team 1 | 0 | |
| 5:27 | sector_1 | Team 1 | 0 | |
| 8:19 | sector_2 | Team 1 | 0 | |
| 9:07 | sector_2 | Team 1 | 0 | |
| 12:19 | sector_3 | Team 1 | 0 | |
| 15:33 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.