decode: proto 302 · 2517 stat syncs · 952 zone events · 946 soldier mappings · 5.17s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| okisolution | 921▼ -79 | 102 | 59 | 1 | 0 | 7 | 3.40 | 2 | 6680 |
| GuToV | 725▼ -78 | 89 | 58 | 1 | 4 | 3 | 5.93 | 1 | 6126 |
| stabthance (AI) | — | 36 | 27 | 0 | 18 | 11 | 0.61 | 1 | 3453 |
| Izurai (AI) | — | 33 | 22 | 0 | 10 | 7 | 0.94 | 3 | 3289 |
| Math (AI) | — | 26 | 23 | 1 | 8 | 9 | 0.58 | 3 | 3258 |
| Flanghord (AI) | — | 34 | 24 | 0 | 2 | 10 | 0.67 | 2 | 3164 |
| sillio12731 (AI) | — | 46 | 22 | 0 | 10 | 8 | 0.96 | 1 | 3134 |
| TheMapio (AI) | — | 30 | 21 | 0 | 26 | 8 | 0.64 | 1 | 3032 |
| Triniun (AI) | — | 28 | 17 | 1 | 0 | 7 | 0.76 | 1 | 2310 |
| pionsheepan12 (AI) | — | 18 | 14 | 0 | 0 | 4 | 0.78 | 1 | 1635 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Champ77912 | 1207▲ +72 | 118 | 55 | 7 | 16 | 6 | 5.36 | 0 | 9036 |
| Guymister1000 (AI) | — | 35 | 17 | 0 | 12 | 8 | 0.73 | 0 | 2162 |
| panation (AI) | — | 34 | 17 | 0 | 12 | 11 | 0.54 | 0 | 2034 |
| JeengSaber (AI) | — | 30 | 14 | 1 | 10 | 8 | 0.62 | 0 | 1824 |
| lilfure (AI) | — | 23 | 11 | 0 | 20 | 9 | 0.47 | 0 | 1812 |
| yekevinpl (AI) | — | 39 | 18 | 0 | 0 | 7 | 0.87 | 0 | 1759 |
| jarmaxiao1221 (AI) | — | 31 | 18 | 0 | 2 | 10 | 0.58 | 0 | 1632 |
| NotsP (AI) | — | 23 | 14 | 0 | 8 | 10 | 0.41 | 0 | 1538 |
| Blackyy54925 (AI) | — | 26 | 17 | 0 | 4 | 9 | 0.51 | 0 | 1494 |
| Quainco (AI) | — | 26 | 14 | 0 | 6 | 9 | 0.51 | 0 | 1438 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:45 | sector_1_a | Team 1 | 7 | Izurai, TheMapio, Flanghord, sillio12731 |
| 9:22 | sector_2_a | Team 1 | 5 | okisolution, Math, Izurai, Flanghord |
| 17:53 | sector_3_a | Team 1 | 3 | GuToV, Math, Izurai |
| 20:13 | sector_4_a | Team 1 | 4 | stabthance, Triniun |
| 27:11 | sector_5_b | Team 1 | 9 | okisolution, Math, pionsheepan12 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.