decode: proto 302 · 1650 stat syncs · 806 zone events · 722 soldier mappings · 2.17s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| braulitoo | 1200▲ +44 | 137 | 59 | 1 | 0 | 0 | 137.00 | 0 | 8545 |
| Sabizm@live | 1291▼ -65 | 87 | 47 | 0 | 0 | 1 | 17.40 | 0 | 5660 |
| Lollaru19 (AI) | — | 39 | 23 | 0 | 10 | 5 | 1.26 | 0 | 2374 |
| SiSSO (AI) | — | 25 | 16 | 0 | 22 | 5 | 0.89 | 0 | 2068 |
| ManSoki (AI) | — | 27 | 16 | 0 | 0 | 5 | 0.96 | 0 | 1549 |
| TheCheater61401 (AI) | — | 27 | 16 | 0 | 0 | 7 | 0.73 | 0 | 1484 |
| eRy80 (AI) | — | 26 | 16 | 0 | 0 | 5 | 0.84 | 0 | 1382 |
| m48quhcwma (AI) | — | 21 | 10 | 0 | 8 | 6 | 0.58 | 0 | 1304 |
| nily1949 (AI) | — | 14 | 8 | 1 | 0 | 6 | 0.38 | 0 | 1014 |
| Kamocoun (AI) | — | 19 | 9 | 0 | 0 | 5 | 0.76 | 0 | 1010 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| hjhjghg | 930▲ +77 | 86 | 81 | 1 | 7 | 3 | 5.38 | 0 | 6959 |
| dominicic (AI) | — | 22 | 22 | 0 | 34 | 10 | 0.43 | 0 | 2779 |
| loeavku36108 (AI) | — | 20 | 18 | 0 | 32 | 8 | 0.45 | 0 | 2308 |
| NideFurritor (AI) | — | 34 | 30 | 0 | 0 | 9 | 0.69 | 0 | 2239 |
| fissunth1818 (AI) | — | 30 | 28 | 0 | 0 | 10 | 0.52 | 0 | 2005 |
| Cheesefient (AI) | — | 10 | 10 | 0 | 24 | 8 | 0.22 | 0 | 1498 |
| IIIIIII (AI) | — | 16 | 16 | 0 | 0 | 8 | 0.35 | 0 | 1105 |
| kbrocov27 (AI) | — | 11 | 10 | 0 | 0 | 9 | 0.22 | 0 | 969 |
| Ninjapac70919 (AI) | — | 14 | 13 | 0 | 0 | 6 | 0.44 | 0 | 860 |
| OPBLAC (AI) | — | 12 | 11 | 0 | 0 | 6 | 0.39 | 0 | 715 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.