ENLISTED ROLL CALL

every match, every player, every stat

Pacific GavutuDestruction · destruction · SQUADS · standard
2026-06-11 08:57start (UTC)
17:08length
599kills
Team 1winner

decode: proto 302 · 1579 stat syncs · 0 zone events · 647 soldier mappings · 2.02s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
EEE405@live1234▲ +470520043.3304655
tomajtang (AI)37210851.3202967
davidstatari (AI)37221461.1602409
ShnobGoblin95@live749▼ -8338260027.6002270
ThuralBro (AI)32110060.9402141
kramino (AI)29150250.9701952
GodingAvich (AI)25120050.9301898
DRONEXHON (AI)19151040.7001834
beevent (AI)21140050.8801478
Annik47373 (AI)2090040.8301313

Team 2 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
zhehemaces30 (AI)252001060.6901814
AnerbiizzySquir (AI)18902440.7501674
REKINB (AI)20811460.5701552
Rizus (AI)30111060.8801550
Leex38060 (AI)20151460.6701539
ANDRO (AI)32160060.7801490
urms34 (AI)30111070.8101430
pirazibradamiz (AI)18131050.5601188
Bumbule (AI)20110270.5901104
sirezto (AI)1840050.600724
Memoisgoodmem76@live 220010.330120

Captures

1–5 of 5 captures
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Time ZoneTeamSoldiersCredited players
5:18sector_1Team 10
7:42sector_2Team 10
10:15sector_2Team 10
12:33sector_3Team 10
16:59sector_3Team 10
1–5 of 5 captures
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All decoded stats (289 values) — raw JSON

1–21 of 21 players
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Playerbattle_score battle_timedeathsfriendly_fire_squad_spawnskillssquad_deathsassistsbest_possessed_infantry_killstreakkills_by_playerkills_while_defending_pointkills_while_attacking_pointlong_range_killsengineer_building_usageengineer_rally_point_usagemission_objectives_destroyedtank_killsbest_killstreak_riflefortification_destoyedrifle_killsbest_killstreak_submachine_gunheadshotskills_by_rifle_kindkills_by_sniper_kindsubmachine_gun_killsapc_killsartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_semiautobest_possessed_infantry_killstreak_10first_bloodgrenade_killsinfantry_rocket_killsinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_apc_driver_kindkills_by_assault_kindkills_by_engineer_kindkills_by_mgun_kindkills_by_mortarman_kindkills_by_pilot_fighter_kindkills_by_tanker_kindkills_using_aircraftkills_using_tankmachine_gun_killssemiauto_killsshotgun_kills
TOTAL3710217036591121561105988231712019723343417631333718391691113151911315112621511612161015212
EEE405@live4655928215704101063521415117216231541115191112215121015212
tomajtang (AI)2967835286375431421441
davidstatari (AI)24098203273765324222211
ShnobGoblin95@live22709645238259372611414521653315161616
ThuralBro (AI)214183634732611310112
kramino (AI)1952818306295741215113
GodingAvich (AI)1898858276255102111211
DRONEXHON (AI)1834852275194561115141
zhehemaces30 (AI)1814835367256541420155
AnerbiizzySquir (AI)1674761245184141391212
REKINB (AI)1552847357206541081771
Rizus (AI)15508313473068381111
Leex38060 (AI)1539876306206321115221
ANDRO (AI)14908464163262415161
beevent (AI)14788632462153515143
urms34 (AI)14308073783072291111
Annik47373 (AI)131385124520412129131
pirazibradamiz (AI)11888673261853510131
Bumbule (AI)11048653472075381111
sirezto (AI)72485830618534104
Memoisgoodmem76@live12018612122211
1–21 of 21 players
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Weapon breakdown

1–25 of 209 weapon rows1239next ›
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Player WeaponKills
Bomb Site Charge14
environment / unattributed1
ANDROArisaka Type 99 Long8
ANDROArisaka Type 99 Early Short7
ANDROMp 28 Jp4
ANDROType Hei Rifle4
ANDROArisaka Type 99 Late3
ANDROArisaka Type 382
ANDROJapanese Type I Carcano1
ANDROMp 34 Jp1
ANDRONambu Type 96 Lmg1
ANDROThompson M1921 Jp1
AnerbiizzySquirArisaka Type 99 Early Short3
AnerbiizzySquirThompson M1921 Jp3
AnerbiizzySquirArisaka Type 99 Late2
AnerbiizzySquirJapanese Type I Carcano2
AnerbiizzySquirMp 34 Jp2
AnerbiizzySquirType 97 Grenade2
AnerbiizzySquirMp 28 Jp1
AnerbiizzySquirType 100 Smg Early1
AnerbiizzySquirType 11 Lmg1
AnerbiizzySquirType Hei Rifle1
Annik47373Lanchester 323
Annik47373Owen Mk1 423
Annik47373Bren Mk12
1–25 of 209 weapon rows1239next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.