decode: proto 302 · 1579 stat syncs · 0 zone events · 647 soldier mappings · 2.02s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| EEE405@live | 1234▲ +4 | 70 | 52 | 0 | 0 | 4 | 3.33 | 0 | 4655 |
| tomajtang (AI) | — | 37 | 21 | 0 | 8 | 5 | 1.32 | 0 | 2967 |
| davidstatari (AI) | — | 37 | 22 | 1 | 4 | 6 | 1.16 | 0 | 2409 |
| ShnobGoblin95@live | 749▼ -83 | 38 | 26 | 0 | 0 | 2 | 7.60 | 0 | 2270 |
| ThuralBro (AI) | — | 32 | 11 | 0 | 0 | 6 | 0.94 | 0 | 2141 |
| kramino (AI) | — | 29 | 15 | 0 | 2 | 5 | 0.97 | 0 | 1952 |
| GodingAvich (AI) | — | 25 | 12 | 0 | 0 | 5 | 0.93 | 0 | 1898 |
| DRONEXHON (AI) | — | 19 | 15 | 1 | 0 | 4 | 0.70 | 0 | 1834 |
| beevent (AI) | — | 21 | 14 | 0 | 0 | 5 | 0.88 | 0 | 1478 |
| Annik47373 (AI) | — | 20 | 9 | 0 | 0 | 4 | 0.83 | 0 | 1313 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| zhehemaces30 (AI) | — | 25 | 20 | 0 | 10 | 6 | 0.69 | 0 | 1814 |
| AnerbiizzySquir (AI) | — | 18 | 9 | 0 | 24 | 4 | 0.75 | 0 | 1674 |
| REKINB (AI) | — | 20 | 8 | 1 | 14 | 6 | 0.57 | 0 | 1552 |
| Rizus (AI) | — | 30 | 11 | 1 | 0 | 6 | 0.88 | 0 | 1550 |
| Leex38060 (AI) | — | 20 | 15 | 1 | 4 | 6 | 0.67 | 0 | 1539 |
| ANDRO (AI) | — | 32 | 16 | 0 | 0 | 6 | 0.78 | 0 | 1490 |
| urms34 (AI) | — | 30 | 11 | 1 | 0 | 7 | 0.81 | 0 | 1430 |
| pirazibradamiz (AI) | — | 18 | 13 | 1 | 0 | 5 | 0.56 | 0 | 1188 |
| Bumbule (AI) | — | 20 | 11 | 0 | 2 | 7 | 0.59 | 0 | 1104 |
| sirezto (AI) | — | 18 | 4 | 0 | 0 | 5 | 0.60 | 0 | 724 |
| Memoisgoodmem76@live ✗ | — | 2 | 2 | 0 | 0 | 1 | 0.33 | 0 | 120 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:18 | sector_1 | Team 1 | 0 | |
| 7:42 | sector_2 | Team 1 | 0 | |
| 10:15 | sector_2 | Team 1 | 0 | |
| 12:33 | sector_3 | Team 1 | 0 | |
| 16:59 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.