decode: proto 302 · 1027 stat syncs · 326 zone events · 381 soldier mappings · 1.7s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jjarami6@psn | 706▲ +17 | 23 | 6 | 3 | 12 | 3 | 1.53 | 0 | 2168 |
| sssaaayyyuuu514@psn | 1027▼ -27 | 28 | 23 | 0 | 0 | 5 | 1.40 | 0 | 1760 |
| q1yz7n1wqr (AI) | — | 12 | 9 | 0 | 2 | 3 | 0.60 | 0 | 724 |
| ENY20363 (AI) | — | 14 | 8 | 0 | 0 | 5 | 0.56 | 0 | 700 |
| pydotjunkey (AI) | — | 10 | 5 | 0 | 4 | 3 | 0.59 | 0 | 654 |
| Adamzi (AI) | — | 7 | 7 | 0 | 2 | 3 | 0.44 | 0 | 594 |
| MuZeaga (AI) | — | 12 | 5 | 0 | 0 | 3 | 0.75 | 0 | 550 |
| KC_Doperoach@psn | 522▼ -24 | 10 | 4 | 0 | 0 | 2 | 0.91 | 0 | 430 |
| Samum61281 (AI) | — | 7 | 2 | 0 | 2 | 3 | 0.35 | 0 | 388 |
| 55135 (AI) | — | 4 | 2 | 0 | 4 | 3 | 0.27 | 0 | 348 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| bobenstine@psn | 1562▲ +36 | 34 | 15 | 2 | 3 | 2 | 4.25 | 0 | 2924 |
| extra-flight9@psn | 1076▲ +76 | 37 | 7 | 0 | 3 | 1 | 4.62 | 1 | 2396 |
| Squirmonik (AI) | — | 15 | 9 | 0 | 2 | 3 | 0.71 | 2 | 2003 |
| ThuralBro (AI) | — | 22 | 10 | 0 | 0 | 3 | 1.38 | 1 | 1570 |
| Dannek2167 (AI) | — | 13 | 8 | 0 | 0 | 2 | 1.08 | 2 | 1490 |
| Kenny22992 (AI) | — | 10 | 6 | 0 | 2 | 2 | 0.67 | 1 | 1474 |
| JCNDrMaster (AI) | — | 9 | 5 | 0 | 0 | 2 | 1.00 | 2 | 1445 |
| kerkin91 (AI) | — | 15 | 10 | 0 | 0 | 3 | 0.83 | 1 | 1264 |
| MadSpy2547 (AI) | — | 8 | 2 | 0 | 0 | 3 | 0.47 | 0 | 530 |
| runt107 (AI) | — | 7 | 3 | 0 | 0 | 1 | 1.17 | 0 | 340 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:50 | sector_3_a | Team 2 | 4 | JCNDrMaster, Dannek2167 |
| 6:55 | sector_2_c | Team 2 | 16 | Squirmonik, ThuralBro, kerkin91, JCNDrMaster, Dannek2167 |
| 10:07 | sector_1_a | Team 2 | 5 | extra-flight9@psn, Squirmonik, Kenny22992 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.